Initialize engine version: 2018.2.20f1 (cef3e6c0c622)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1660 (ID=0x2184)
    Vendor:   
    VRAM:     5991 MB
    Driver:   26.21.14.3615
Begin MonoManager ReloadAssembly
- Completed reload, in  0.893 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.460000 ms
LoadRequiredAssets.OnRuntimeMethodLoad()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Fallback handler could not load library D:/Games/River City Girls/RiverCityGirls_Data/Mono/data-0000017F1BD45010.dll
Fallback handler could not load library D:/Games/River City Girls/RiverCityGirls_Data/Mono/data-0000017F11783010.dll
Fallback handler could not load library D:/Games/River City Girls/RiverCityGirls_Data/Mono/data-0000017F1344D040.dll
Searching for compatible XInput library...
Found Xinput1_4.dll.
Initializing Google Analytics 0.2.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

LoadRequiredAssets.LoadAssets() Finished
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::LoadFile] - Loading file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::LoadFile] - Attemping to Load: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::LoadFile] - Deserializing data: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::LoadFile] - Load Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

LoadRequiredAssets.OnRuntimeMethodLoad()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

BusNotFoundException: [FMOD] Bus not found 'bus:/'
  at FMODUnity.RuntimeManager.GetBus (System.String path) [0x00000] in <filename unknown>:0 
  at FMODUnity.RuntimeManager.PauseAllEvents (Boolean paused) [0x00000] in <filename unknown>:0 
  at FMODUnity.RuntimeManager.OnApplicationPause (Boolean pauseStatus) [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

No Scene found called "InitialLoad". Please double check the name.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

LOADING YEA
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Start WaitForFMODRuntimeManager
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FMOD Runtime Manager is initialized
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.250400 ms
CurrentLanguage: Russian
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

LoadRequiredAssets.OnRuntimeMethodLoad()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 34700.
Total: 56.356000 ms (FindLiveObjects: 1.504200 ms CreateObjectMapping: 2.239300 ms MarkObjects: 52.561700 ms  DeleteObjects: 0.050600 ms)

Loading Scene GameplayUI
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

MOVE_NAME_BACK_CHOP
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 501)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 501)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 501)

MainMenu
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Spawning: DialogSystem(Clone)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Spawning: ChainScreenlock(Clone)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Spawning: BattleIntroSequence(Clone)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 501)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 501)

Spawning: CombatInstructionHolder(Clone)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Spawning: HeartIris(Clone)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Spawning: MapIndicator(Clone)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Spawning: PlayerOffscreenIndicator(Clone)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Spawning: ShopHolder(Clone)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Spawning: Tutorial(Clone)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Spawning: ItemPickup(Clone)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Spawning: ContinueOrExit(Clone)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Temp_Button was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Temp_Button was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Temp_Button was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[MoviePlayer] Playing movie "D:/Games/River City Girls/RiverCityGirls_Data/StreamingAssets\Movies\ArcCI_Final_6sec_com_reg_TEST20.mp4" onto camera "WF_MoviePlayer (UnityEngine.Camera)"
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Temp_Button was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[MoviePlayer] Movie completed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[MoviePlayer] Playing movie "D:/Games/River City Girls/RiverCityGirls_Data/StreamingAssets\Movies\WF_Logo_2016.mp4" onto camera "WF_MoviePlayer (UnityEngine.Camera)"
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Temp_Button was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[MoviePlayer] Movie completed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[MoviePlayer] Playing movie "D:/Games/River City Girls/RiverCityGirls_Data/StreamingAssets\Movies\RCG_Intro.mp4" onto camera "WF_MoviePlayer (UnityEngine.Camera)"
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Temp_Button was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Temp_Button was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_GYMPOOL
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_LOBBY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_CAFETERIA
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_GYMBASKETBALL
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_SEXED
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_CHEMISTRY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_DETENTION
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_FREEZER
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_1STFLOORA
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_1STFLOORB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_2NDFLOORA
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_2NDFLOORB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_3RDFLOOR
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_KITCHEN
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_LOCKERROOM
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_RESTROOM
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_ROOFTOP
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_ALLEYWAY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_BEANBALLCOURT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_CONSTRUCTIONPIT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_CONSTRUCTIONSITE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_FOODCOURT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_FRONTGATE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_MALLENTRANCE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_MALLLOBBY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_MALLREAR
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_MALLEXIT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_NORTHRAVINELANE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_PATTINSONBACKYARD
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_PATTINSONHOUSE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_SCHOOLENTRANCE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_STOREENTRANCES
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_WINDINGWAY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_ARCADE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_BACKALLEY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_FASHIONFACTORY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_FLOOR1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_FLOOR2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_FLOOR3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_FLOOR4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_FLOOR5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_FLOOR6
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_FLOOR7
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_FLOOR8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_PAWNSHOP
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_RUNWAY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_SHOPPINGENTRANCE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_SHOPPINGFASHION
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_SHOPPINGTOYS
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_SHOPPINGVIDEOGAMES
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_SWEATSHOP
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_BACKALLEY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_BARINTERIOR
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_BASKETBALL
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_CITYSTREETS1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_CITYSTREETS2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_JUNKYARD
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_PARK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_SHANTYTOWN
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_SKIDROW
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_SUBWAY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_TRANSITSTATION
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_TUNNEL
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_UNDERGROUNDTEMPLE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_5_BEACH
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_5_AQUARIUM
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_5_BEACHHOMES
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_5_BEACHSTOREFRONT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_5_FANCYHOTELLOBBY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_5_FISHMARKET
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_5_PIERSBOATS
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_5_PUBLICPARK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_5_RESTROOM
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_5_THEMEPARK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_5_YACHTCONCERT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_6_BALCONY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_6_CASINO
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_6_FLOOR8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_6_FLOOR13
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_6_FLOOR21
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_6_FLOOR50
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_6_HOTELROOM
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_6_LOBBY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_6_MONEYLAUNDERING
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_6_PENTHOUSE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_6_RESTROOM
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_6_SCIENCEEXPERIMENTS
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_6_TOWERENTRANCE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_6_WEAPONSROOM
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Potato Snaps
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Fizzy Fuzz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Choco Berry
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Salmon Nigiri
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Shrimp Roll
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Tempura
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Spicy Tuna Roll
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Merv Single
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Merv Double
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Merv Fries
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Merv Shake
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Bacon Rod
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Turbo Juice
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Ice Cream Cone
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Sorbet
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Sundae
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Teeth Frackers
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Polyester Candy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Gummy Yummies
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Melon Mints
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Oolong Tea
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Matcha Tea
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Thai Tea
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Boba Tea
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Bounty Lass (Game)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Plumberinos (Game)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Vampire Puncher (Game)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Hot Blooded Boys (Game)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Cat Pillow
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Mech Toy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Toy Alarm
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_NOIZE Figure
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Taiyaki
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Qoqo Soda
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Dango
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Dorayaki
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Aloe Drink
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Grapples
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Baguette
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Milk
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Bandages
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Aspirin
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_First Aid
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Vitamin K Tonic
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Thrillhouse (book)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Funstruction (Book)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Jock Journal (Book)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Joy of Toys (Book)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Avocado Toast
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Tofu Burrito
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Fake Chicken
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Quiche
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Fried Cheese
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Garlic Gelato
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Lasagna
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Ravioli
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Sauna For One
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Sauna For Two
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_LeftJab_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Right Cross_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Gut Kick_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Spin Back Fist_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Uppercut_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Bruce Backhand_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Stomp_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Human Weapon_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Nutcracker_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Headbutt_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Haymaker_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Hop Knee_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Stone Hands Misako_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Spiral Uppercut_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Dropkick_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Backpack Swing_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Gut Punch_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Rolling Punch_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Backflip Kick_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Clinch Knees_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Bouncer Throw_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Stungun_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Back Uppercut_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_German Suplex_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Powerbomb_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Jump Kick_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Jump Hammer_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Jump Dropkick_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Left Back Chop_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Right Snap Kick_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Left Spin Crescent Kick_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Handstand Hook Kick_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Back Heel Kick_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Donkey Kick_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Stomp_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Human Weapon_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Volleyball Set_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Flip Kick_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Dab!_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Spin Kick_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Dragon Feet_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Acro Circus_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Cheer Drill_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Handstand Kick_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Jumping Back Elbow_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Diving Volleyball Save_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Double Foot Dropkick_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Gut Punch_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Kick Toss_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Pogo Kick_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Grab Back Heel Kick_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Frankensteiner_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Volley Spike_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Butt Bump_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Head Stomp_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Air Cheer Drill_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Left Punch_Kunio
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Right Punch_Kunio
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Spin Split Kick_Kunio
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Back Elbow_Kunio
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Mount Punch_Kunio
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Human Weapon_Kunio
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Bicycle Kick_Kunio
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Eat_Kunio
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Soccer Charge_Kunio
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Slide Tackle_Kunio
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Elbow Smash_Kunio
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Shoulder Throw_Kunio
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Back Split Kick_Kunio
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Jump Kick_Kunio
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Jump 180 Kick_Kunio
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Left Punch_Riki
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Right Punch_Riki
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Crescent Kick_Riki
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Combing Hair_Riki
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Mount Punch_Riki
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Human Weapon_Riki
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Mongolian Chop_Riki
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_One Inch Punch_Riki
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_High Elbow_Riki
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Bird Kick_Riki
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Elbow Smash_Riki
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Shoulder Throw_Riki
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Back Crescent Kick_Riki
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Jump Kick_Riki
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Fatal Steps_Riki
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Gym Shorts
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Virtual Pet
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Makeup Kit
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Ribbon Bra
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Heart Earrings
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Eyeshadow
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Deco Nails
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Bomb Bottom
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Bomb Bra
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Choker
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Padlock Bra
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Love Letter
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Athletic Bottom
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Athletic Top
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Spiked Knuckles
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_False Lashes
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Frilly Bra
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Fishnet Top
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Smart Watch
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Multitool
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Knife Earrings
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Coin Purse
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Frilly Bottom
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Garter
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Scissors
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Music Player
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Fake Tattoos
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Hasebe Charm
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Pepper Spray
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Bunny Button =;3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Tank Button
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Cat Pin
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Mami Charm
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Hair Ribbon
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

MaleThug
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cheerleader
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Tigerman
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SchoolBoy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SchoolGirl
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cyborg
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

YakuzaMale
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

BadCop
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

YakuzaF
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Trash
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Waver
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Linda
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Statue Event has not been fired!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Statue Event has not been fired!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Selectable was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_GYMPOOL
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_LOBBY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_CAFETERIA
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_GYMBASKETBALL
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_SEXED
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_CHEMISTRY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_DETENTION
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_FREEZER
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_1STFLOORA
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_1STFLOORB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_2NDFLOORA
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_2NDFLOORB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_3RDFLOOR
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_KITCHEN
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_LOCKERROOM
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_RESTROOM
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_ROOFTOP
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_ALLEYWAY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_BEANBALLCOURT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_CONSTRUCTIONPIT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_CONSTRUCTIONSITE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_FOODCOURT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_FRONTGATE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_MALLENTRANCE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_MALLLOBBY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_MALLREAR
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_MALLEXIT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_NORTHRAVINELANE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_PATTINSONBACKYARD
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_PATTINSONHOUSE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_SCHOOLENTRANCE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_STOREENTRANCES
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_WINDINGWAY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_ARCADE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_BACKALLEY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_FASHIONFACTORY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_FLOOR1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_FLOOR2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_FLOOR3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_FLOOR4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_FLOOR5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_FLOOR6
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_FLOOR7
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_FLOOR8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_PAWNSHOP
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_RUNWAY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_SHOPPINGENTRANCE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_SHOPPINGFASHION
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_SHOPPINGTOYS
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_SHOPPINGVIDEOGAMES
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_SWEATSHOP
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_BACKALLEY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_BARINTERIOR
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_BASKETBALL
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_CITYSTREETS1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_CITYSTREETS2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_JUNKYARD
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_PARK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_SHANTYTOWN
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_SKIDROW
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_SUBWAY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_TRANSITSTATION
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_TUNNEL
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_UNDERGROUNDTEMPLE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_5_BEACH
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_5_AQUARIUM
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_5_BEACHHOMES
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_5_BEACHSTOREFRONT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_5_FANCYHOTELLOBBY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_5_FISHMARKET
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_5_PIERSBOATS
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_5_PUBLICPARK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_5_RESTROOM
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_5_THEMEPARK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_5_YACHTCONCERT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_6_BALCONY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_6_CASINO
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_6_FLOOR8
 
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DifficultySelectable was selected
 
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DifficultySelectable was selected
 
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DifficultySelectable was selected
 
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DifficultySelectable was selected
 
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DifficultySelectable was selected
 
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DifficultySelectable was selected
 
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DifficultySelectable was selected
 
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DifficultySelectable was selected
 
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<color=blue>Player Being Saved: Misako</color>
 
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<color=blue>Player Being Saved: Kyoko</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=blue>Player Being Saved: Kunio</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=blue>Player Being Saved: Riki</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.175900 ms
Made an event QuestSlotChosen
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 142 unused Assets to reduce memory usage. Loaded Objects now: 57921.
Total: 98.531200 ms (FindLiveObjects: 2.856900 ms CreateObjectMapping: 3.750400 ms MarkObjects: 91.747800 ms  DeleteObjects: 0.176000 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot find CombatEnitityMainManager from the current scene. must have it at every scene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

LoadFromSave
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Instance didn't exist! Creating one now!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Singleton Created: Singleton:RoomSwitch
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.458900 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 60867.
Total: 96.140400 ms (FindLiveObjects: 2.684600 ms CreateObjectMapping: 3.971200 ms MarkObjects: 89.327200 ms  DeleteObjects: 0.157100 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_1_2ndFloorB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=red>VfxPlayer error:</color> Animation event has no vfx object.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_Tutorial_World_2_Cell_Phone_First Access
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (1) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (1) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (2) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (2) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (3) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (3) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (4) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (4) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (5) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (5) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (6) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (6) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (7) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (7) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equipped_Left was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equipped_Left was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equipped_Right was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equipped_Right was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_Tutorial_World_2_Cell_Phone_Recruits Menu
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (1) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (1) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (2) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (2) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (3) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (3) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (4) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (4) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (5) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (5) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (6) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (6) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (7) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (7) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equipped_Left was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equipped_Left was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equipped_Right was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equipped_Right was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Can go right!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CANNOT GO RIGHT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CANNOT GO RIGHT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CANNOT GO RIGHT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CANNOT GO RIGHT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CANNOT GO RIGHT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CANNOT GO RIGHT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CANNOT GO RIGHT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CANNOT GO RIGHT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CANNOT GO RIGHT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CANNOT GO RIGHT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CANNOT GO RIGHT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CANNOT GO RIGHT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CANNOT GO RIGHT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CANNOT GO RIGHT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CANNOT GO RIGHT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CANNOT GO RIGHT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CANNOT GO RIGHT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CANNOT GO RIGHT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CANNOT GO RIGHT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CANNOT GO RIGHT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CANNOT GO RIGHT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CANNOT GO RIGHT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CANNOT GO RIGHT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CANNOT GO RIGHT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CANNOT GO RIGHT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CANNOT GO RIGHT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CANNOT GO RIGHT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CANNOT GO RIGHT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CANNOT GO RIGHT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CANNOT GO RIGHT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CANNOT GO RIGHT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CANNOT GO RIGHT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CANNOT GO RIGHT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CANNOT GO RIGHT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CANNOT GO RIGHT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CANNOT GO RIGHT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CANNOT GO RIGHT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CANNOT GO RIGHT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CANNOT GO RIGHT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CANNOT GO RIGHT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CANNOT GO RIGHT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CANNOT GO RIGHT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CANNOT GO RIGHT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CANNOT GO RIGHT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_Tutorial_World_2_Cell_Phone_First Access
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (1) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (1) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (2) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (2) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (3) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (3) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (4) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (4) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (5) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (5) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (6) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (6) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (7) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (7) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equipped_Left was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equipped_Left was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equipped_Right was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equipped_Right was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Selectable was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Selectable was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.719600 ms
LoadRequiredAssets.OnRuntimeMethodLoad()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 844 unused Assets to reduce memory usage. Loaded Objects now: 62779.
Total: 110.020900 ms (FindLiveObjects: 2.725100 ms CreateObjectMapping: 3.854100 ms MarkObjects: 102.531500 ms  DeleteObjects: 0.909900 ms)

Switch music?
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

MainMenu
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

6
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

7
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

9
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

10
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

11
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

13
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

14
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

15
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_GYMPOOL
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_LOBBY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_CAFETERIA
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_GYMBASKETBALL
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_SEXED
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_CHEMISTRY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_DETENTION
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_FREEZER
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_1STFLOORA
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_1STFLOORB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_2NDFLOORA
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_2NDFLOORB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_3RDFLOOR
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_KITCHEN
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_LOCKERROOM
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_RESTROOM
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_ROOFTOP
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_ALLEYWAY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_BEANBALLCOURT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_CONSTRUCTIONPIT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_CONSTRUCTIONSITE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_FOODCOURT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_FRONTGATE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_MALLENTRANCE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_MALLLOBBY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_MALLREAR
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_MALLEXIT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_NORTHRAVINELANE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_PATTINSONBACKYARD
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_PATTINSONHOUSE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_SCHOOLENTRANCE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_STOREENTRANCES
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_WINDINGWAY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_ARCADE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_BACKALLEY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_FASHIONFACTORY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_FLOOR1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_FLOOR2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_FLOOR3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_FLOOR4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_FLOOR5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_FLOOR6
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_FLOOR7
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_FLOOR8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_PAWNSHOP
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_RUNWAY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_SHOPPINGENTRANCE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_SHOPPINGFASHION
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_SHOPPINGTOYS
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_SHOPPINGVIDEOGAMES
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_SWEATSHOP
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_BACKALLEY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_BARINTERIOR
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_BASKETBALL
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_CITYSTREETS1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_CITYSTREETS2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Frankensteiner_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Volley Spike_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Butt Bump_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Head Stomp_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Air Cheer Drill_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Left Punch_Kunio
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Right Punch_Kunio
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Spin Split Kick_Kunio
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Back Elbow_Kunio
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Mount Punch_Kunio
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Human Weapon_Kunio
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Bicycle Kick_Kunio
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Eat_Kunio
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Soccer Charge_Kunio
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Slide Tackle_Kunio
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Elbow Smash_Kunio
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Shoulder Throw_Kunio
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Back Split Kick_Kunio
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Jump Kick_Kunio
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Jump 180 Kick_Kunio
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Left Punch_Riki
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Right Punch_Riki
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Crescent Kick_Riki
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Combing Hair_Riki
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Mount Punch_Riki
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Human Weapon_Riki
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Mongolian Chop_Riki
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_One Inch Punch_Riki
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_High Elbow_Riki
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Bird Kick_Riki
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Elbow Smash_Riki
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Shoulder Throw_Riki
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Back Crescent Kick_Riki
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Jump Kick_Riki
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Fatal Steps_Riki
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Gym Shorts
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Virtual Pet
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Makeup Kit
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Ribbon Bra
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Heart Earrings
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Eyeshadow
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Deco Nails
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Bomb Bottom
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Bomb Bra
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Choker
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Padlock Bra
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Love Letter
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Athletic Bottom
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Athletic Top
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Spiked Knuckles
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_False Lashes
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Frilly Bra
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Fishnet Top
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Smart Watch
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Multitool
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Knife Earrings
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Coin Purse
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Frilly Bottom
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Garter
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Scissors
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Music Player
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Fake Tattoos
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Hasebe Charm
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Pepper Spray
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Bunny Button =;3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Tank Button
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Cat Pin
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Mami Charm
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Hair Ribbon
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

MaleThug
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cheerleader
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Tigerman
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SchoolBoy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SchoolGirl
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cyborg
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

YakuzaMale
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

BadCop
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

YakuzaF
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Trash
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Waver
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Linda
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DifficultySelectable was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DifficultySelectable was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NextSelectable was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=blue>Player Being Saved: Misako</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=blue>Player Being Saved: Kyoko</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=blue>Player Being Saved: Kunio</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=blue>Player Being Saved: Riki</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.819400 ms
Made an event QuestSlotChosen
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 152 unused Assets to reduce memory usage. Loaded Objects now: 60151.
Total: 103.339100 ms (FindLiveObjects: 2.584900 ms CreateObjectMapping: 3.766200 ms MarkObjects: 96.783500 ms  DeleteObjects: 0.204400 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot find CombatEnitityMainManager from the current scene. must have it at every scene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

LoadFromSave
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.408700 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 62688.
Total: 103.462900 ms (FindLiveObjects: 2.777100 ms CreateObjectMapping: 3.837400 ms MarkObjects: 96.771600 ms  DeleteObjects: 0.076500 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_1_2ndFloorB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_Tutorial_World_2_Cell_Phone_First Access
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (1) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (1) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (2) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (2) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (3) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (3) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (4) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (4) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (5) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (5) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (6) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (6) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (7) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (7) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equipped_Left was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equipped_Left was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equipped_Right was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equipped_Right was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorChemistry
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.199300 ms
This screen lock is already done
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 137 unused Assets to reduce memory usage. Loaded Objects now: 64384.
Total: 105.681700 ms (FindLiveObjects: 2.742100 ms CreateObjectMapping: 3.894300 ms MarkObjects: 98.757200 ms  DeleteObjects: 0.287800 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_1_Chemistry, to door: Door2ndFloorB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_1_Chemistry
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoor2ndFloorA
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.377900 ms
Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 447 unused Assets to reduce memory usage. Loaded Objects now: 65993.
Total: 106.494200 ms (FindLiveObjects: 3.096900 ms CreateObjectMapping: 4.017900 ms MarkObjects: 99.093100 ms  DeleteObjects: 0.285900 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_1_2ndFloorA, to door: DoorChemistry
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_1_2ndFloorA
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoor3rdFloor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.671600 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

This screen lock is already done
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 448 unused Assets to reduce memory usage. Loaded Objects now: 64301.
Total: 106.230900 ms (FindLiveObjects: 2.727100 ms CreateObjectMapping: 4.048800 ms MarkObjects: 98.865500 ms  DeleteObjects: 0.589300 ms)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_1_3rdFloor, to door: Door2ndFloorA
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_1_3rdFloor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_Tutorial_World_2_Cell_Phone_First Access
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (1) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (1) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (2) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (2) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (3) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (3) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (4) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (4) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (5) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (5) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (6) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (6) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (7) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (7) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equipped_Left was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equipped_Left was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equipped_Right was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equipped_Right was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_Tutorial_World_1_Locked Out
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoor2ndFloorA
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.859200 ms
Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 66045.
Total: 106.613700 ms (FindLiveObjects: 3.093600 ms CreateObjectMapping: 3.861100 ms MarkObjects: 99.441400 ms  DeleteObjects: 0.217600 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_1_2ndFloorA, to door: Door3rdFloor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_1_2ndFloorA
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CheckForHitWallWhileInAirLock_JumpFall  (currentVelocity.x > 0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorChemistry
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.851700 ms
This screen lock is already done
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 572 unused Assets to reduce memory usage. Loaded Objects now: 64521.
Total: 105.603000 ms (FindLiveObjects: 2.671700 ms CreateObjectMapping: 3.993800 ms MarkObjects: 98.191800 ms  DeleteObjects: 0.745400 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_1_Chemistry, to door: Door2ndFloorA
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_1_Chemistry
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoor2ndFloorB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.481000 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 461 unused Assets to reduce memory usage. Loaded Objects now: 63306.
Total: 104.512000 ms (FindLiveObjects: 2.675900 ms CreateObjectMapping: 3.898700 ms MarkObjects: 97.621600 ms  DeleteObjects: 0.315500 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_1_2ndFloorB, to door: DoorChemistry
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_1_2ndFloorB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoor1stFloorB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.230400 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 104 unused Assets to reduce memory usage. Loaded Objects now: 63321.
Total: 104.705800 ms (FindLiveObjects: 2.690500 ms CreateObjectMapping: 3.834900 ms MarkObjects: 97.965500 ms  DeleteObjects: 0.214700 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_1_1stFloorB, to door: Door2ndFloorB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_PassiveDialog_Scene_5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_1_1stFloorB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

EnemyEnity current attack weight is below or at zero. Is this intentional?
Cheerleader : RunAttack_Quick
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorSexEd
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.310800 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 200 unused Assets to reduce memory usage. Loaded Objects now: 63836.
Total: 104.953300 ms (FindLiveObjects: 2.722100 ms CreateObjectMapping: 3.965300 ms MarkObjects: 97.928700 ms  DeleteObjects: 0.337100 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_1_SexEd, to door: Door1stFloorB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_1_SexEd
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Please setup the wave spawner on ScreenLock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_Tutorial_World_1_Sex Ed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

There is no root object set for wave 0 on ScreenLock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

new Instantiate
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot spawn. No location found
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "WorkingFemaleDNPC/Avatar/DefenseCollider"
 
(Filename:  Line: 0)

Cannot spawn. No location found
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

infiniteSP False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot spawn. No location found
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot spawn. No location found
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot spawn. No location found
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot spawn. No location found
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot spawn. No location found
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

new Instantiate
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Enemy Linda does not have act data for 1.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Using Lowest Act Stat instead.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

new Instantiate
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoor1stFloorA
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.117700 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 71 unused Assets to reduce memory usage. Loaded Objects now: 64458.
Total: 107.691100 ms (FindLiveObjects: 2.786000 ms CreateObjectMapping: 3.918000 ms MarkObjects: 100.678900 ms  DeleteObjects: 0.308000 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_1_1stFloorA, to door: DoorSexEd
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_PassiveDialog_Scene_6
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_1_1stFloorA
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_Tutorial_World_1_Wall Jump
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

EnemyEnity current attack weight is below or at zero. Is this intentional?
Cheerleader : RunAttack_Quick
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorGymPool
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.349200 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 73 unused Assets to reduce memory usage. Loaded Objects now: 66261.
Total: 108.614900 ms (FindLiveObjects: 3.140700 ms CreateObjectMapping: 3.942700 ms MarkObjects: 101.283200 ms  DeleteObjects: 0.248000 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_1_GymPool, to door: Door1stFloorA
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_PassiveDialog_Scene_57_Principal
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_1_GymPool
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event EnemyDebut_Thug
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event EnemyDebut_Thug
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event EnemyDebut_Thug
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event EnemyDebut_Thug
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorGymBasketball
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.882200 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 229 unused Assets to reduce memory usage. Loaded Objects now: 64021.
Total: 107.445300 ms (FindLiveObjects: 2.793800 ms CreateObjectMapping: 3.900100 ms MarkObjects: 100.404400 ms  DeleteObjects: 0.346500 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_1_GymBasketball, to door: DoorGymPool
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_1_GymBasketball
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorCafeteria
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.300400 ms
Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event EnemyDebut_Schoolboy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 76 unused Assets to reduce memory usage. Loaded Objects now: 67175.
Total: 108.007200 ms (FindLiveObjects: 3.135300 ms CreateObjectMapping: 4.053600 ms MarkObjects: 100.529800 ms  DeleteObjects: 0.288300 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_1_Cafeteria, to door: DoorGymBasketball
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_1_Cafeteria
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_PassiveDialog_Scene_59_Principal
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorLobby
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.052100 ms
Cannot find RoomName for world_1_lobby_cutscene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

No Enemies here
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 261 unused Assets to reduce memory usage. Loaded Objects now: 64640.
Total: 108.996500 ms (FindLiveObjects: 2.805700 ms CreateObjectMapping: 4.043400 ms MarkObjects: 101.682500 ms  DeleteObjects: 0.464600 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_1_Lobby_Cutscene, to door: DoorCafeteria
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_PassiveDialog_Scene_015
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_1_Lobby_Cutscene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Passive Dialogue Ended
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading CinematicScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.966000 ms

Unloading 168 unused Assets to reduce memory usage. Loaded Objects now: 63922.
Total: 106.408800 ms (FindLiveObjects: 2.651500 ms CreateObjectMapping: 4.152500 ms MarkObjects: 99.361100 ms  DeleteObjects: 0.243600 ms)

[MoviePlayer] Playing movie "D:/Games/River City Girls/RiverCityGirls_Data/StreamingAssets\Movies\Bossintros_Misuzu.mp4" onto camera "VideoView (UnityEngine.Camera)"
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.651700 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot find _enemyStats for misuzu
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

cannot find currActStats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

StartScreenWithPortraits = Start
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

StartScreenWithPortraits pass DEBUGSKIP
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerManager.Instance.PlayersLoaded == false
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

No Enemies here
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 64714.
Total: 107.721000 ms (FindLiveObjects: 2.715700 ms CreateObjectMapping: 4.086200 ms MarkObjects: 100.764400 ms  DeleteObjects: 0.154400 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

before StartCoroutine(CoCheckPortraitsStart());
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

UI_HUD_BOSS.Hide()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

UI_HUD_BOSS.FadeOut()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_1_Lobby, to door: DoorCafeteria
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Could not find door "DoorCafeteria" in scene + World_1_Lobby finding random door
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_1_Lobby
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

UI_HUD_BOSS.FadeIn()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

ChangingPhase to True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=#ff00ffff>MisuzuEnity: </color>ReactGetHit:Statuma = 319
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=#ff00ffff>MisuzuEnity: </color>ReactKnockdown:Statuma = 319
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=#ff00ffff>MisuzuEnity: </color>healthAtTackleStart = 319
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=#ff0000ff>MISUZU</color>: groundshake
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

ChangingPhase to False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=#990000ff>MisuzuController</color> Direction = 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=#ff0000ff>MISUZU</color>: groundshake
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=#ff00ffff>MisuzuEnity: </color>healthAtTackleStart = 319
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=#ff00ffff>MisuzuEnity: </color>ReactGetHit:Statuma = 238
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=#ff0000ff>MISUZU</color>: groundshake
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=#ff00ffff>MisuzuEnity: </color>ReactGetHit:Statuma = 157
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=#00ff00ff>ReactGetHit</color> Stamina = 157
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

ChangingPhase to True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=#ff00ffff>MisuzuEnity: </color>ReactGetHit:Statuma = 79
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=#ff00ffff>MisuzuEnity: </color>ReactKnockdown:Statuma = 79
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=#ff00ffff>MisuzuEnity: </color>healthAtTackleStart = 79
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=#ff0000ff>MISUZU</color>: groundshake
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

ChangingPhase to False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=#990000ff>MisuzuController</color> Direction = 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=#ff0000ff>MISUZU</color>: groundshake
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=#ff00ffff>MisuzuEnity: </color>healthAtTackleStart = 79
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=#ff00ffff>MisuzuEnity: </color>DeathEvent:Statuma = 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=#ff00ffff>MisuzuEnity: </color>ReactKnockdown:Statuma = 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

IDied
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Kill Misuzu
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Misuzu_PillarBreak0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Misuzu_PillarBreak3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

UI_HUD_BOSS.FadeOut()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.348800 ms
Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 663 unused Assets to reduce memory usage. Loaded Objects now: 66903.
Total: 110.663600 ms (FindLiveObjects: 3.474000 ms CreateObjectMapping: 4.072200 ms MarkObjects: 102.439700 ms  DeleteObjects: 0.677500 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_2_SchoolEntrance, to door: DoorLobby
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Explore World 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_2_SchoolEntrance
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Reward Misuzu
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Explore World 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_Tutorial_Level_Up
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

new Instantiate
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_Tutorial_World_2_Cell_Phone_First Access
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_2 was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Open World Map 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_Tutorial_World_2_Cell_Phone_Expanded Map
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

new Instantiate
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

new Instantiate
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withGarbageCan
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = False , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

new Instantiate
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withGarbageCan
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = False , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_Tutorial_World_2_Cell_Phone_First Access
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (1) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (1) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (2) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (2) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (3) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (3) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (4) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (4) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (5) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (5) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (6) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (6) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (7) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (7) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equipped_Left was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equipped_Left was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equipped_Right was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equipped_Right was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (1) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (1) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (2) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (2) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (3) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (3) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (4) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (4) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (5) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (5) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (6) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (6) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (7) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (7) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equipped_Left was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equipped_Left was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equipped_Right was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equipped_Right was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CheckForHitWallWhileInAirLock_JumpFall  else
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CheckForHitWallWhileInAirLock_JumpFall  (currentVelocity.x > 0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CheckForHitWallWhileInAirLock_JumpFall  else
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CheckForHitWallWhileInAirLock_JumpFall  (currentVelocity.x > 0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CheckForHitWallWhileInAirLock_JumpFall  else
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CheckForHitWallWhileInAirLock_JumpFall  (currentVelocity.x > 0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CheckForHitWallWhileInAirLock_JumpFall  (currentVelocity.x > 0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

new Instantiate
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withChain(Clone)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

new Instantiate
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withChain(Clone)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

new Instantiate
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorLobby
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.139800 ms
StartScreenWithPortraits = Start
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

StartScreenWithPortraits pass DEBUGSKIP
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerManager.Instance.PlayersLoaded == false
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 560 unused Assets to reduce memory usage. Loaded Objects now: 66021.
Total: 111.217400 ms (FindLiveObjects: 3.002400 ms CreateObjectMapping: 4.088500 ms MarkObjects: 103.372200 ms  DeleteObjects: 0.754000 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

before StartCoroutine(CoCheckPortraitsStart());
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_1_Lobby, to door: DoorSchoolEntrance
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_1_Lobby
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorCafeteria
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.851900 ms
Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

This screen lock is already done
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event EnemyDebut_Schoolboy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 726 unused Assets to reduce memory usage. Loaded Objects now: 68850.
Total: 112.033500 ms (FindLiveObjects: 3.254100 ms CreateObjectMapping: 4.120400 ms MarkObjects: 103.962800 ms  DeleteObjects: 0.696000 ms)

No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_1_Cafeteria, to door: DoorLobby
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_1_Cafeteria
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorKitchen
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.002900 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 255 unused Assets to reduce memory usage. Loaded Objects now: 66354.
Total: 110.057300 ms (FindLiveObjects: 2.823700 ms CreateObjectMapping: 3.919900 ms MarkObjects: 102.993800 ms  DeleteObjects: 0.319400 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_1_Kitchen, to door: DoorCafeteria
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_1_Kitchen
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withNPCGuy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Accept Gross Appetite!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=red>Quest Complete: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorCafeteria
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.239300 ms
Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

This screen lock is already done
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event EnemyDebut_Schoolboy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 68853.
Total: 110.567800 ms (FindLiveObjects: 3.169200 ms CreateObjectMapping: 3.879600 ms MarkObjects: 103.274900 ms  DeleteObjects: 0.244000 ms)

No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_1_Cafeteria, to door: DoorKitchen
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_PassiveDialog_Scene_008
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_1_Cafeteria
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorGymBasketball
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.120900 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 255 unused Assets to reduce memory usage. Loaded Objects now: 65928.
Total: 110.514500 ms (FindLiveObjects: 2.817000 ms CreateObjectMapping: 4.042400 ms MarkObjects: 103.338900 ms  DeleteObjects: 0.316000 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_1_GymBasketball, to door: DoorCafeteria
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_1_GymBasketball
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorGymPool
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.027200 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

This screen lock is already done
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 59 unused Assets to reduce memory usage. Loaded Objects now: 68081.
Total: 111.184200 ms (FindLiveObjects: 3.167500 ms CreateObjectMapping: 4.026100 ms MarkObjects: 103.814000 ms  DeleteObjects: 0.176400 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_1_GymPool, to door: DoorGymBasketball
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event EnemyDebut_Thug
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_1_GymPool
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorLockerRoom
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.612000 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 300 unused Assets to reduce memory usage. Loaded Objects now: 67556.
Total: 111.184700 ms (FindLiveObjects: 2.916200 ms CreateObjectMapping: 4.052600 ms MarkObjects: 103.863000 ms  DeleteObjects: 0.352400 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_1_LockerRoom, to door: DoorGymPool
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_1_LockerRoom
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=red>Quest Complete: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=red>Quest Complete: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Collect Gross Appetite! Beans
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_PassiveDialog_Scene_012
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

no sfx on break
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Passive Dialogue Ended
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=red>Quest Complete: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorGymPool
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.448500 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

This screen lock is already done
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 107 unused Assets to reduce memory usage. Loaded Objects now: 68096.
Total: 111.571300 ms (FindLiveObjects: 3.248000 ms CreateObjectMapping: 4.109400 ms MarkObjects: 103.974300 ms  DeleteObjects: 0.239400 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_1_GymPool, to door: DoorLockerRoom
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_1_GymPool
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event EnemyDebut_Thug
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoor1stFloorA
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.688000 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 217 unused Assets to reduce memory usage. Loaded Objects now: 66618.
Total: 112.028000 ms (FindLiveObjects: 3.090000 ms CreateObjectMapping: 4.069800 ms MarkObjects: 104.570700 ms  DeleteObjects: 0.297200 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_1_1stFloorA, to door: DoorGymPool
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_1_1stFloorA
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

EnemyEnity current attack weight is below or at zero. Is this intentional?
Cheerleader : RunAttack_Quick
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorSexEd
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.492400 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

This screen lock is already done
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 167 unused Assets to reduce memory usage. Loaded Objects now: 66417.
Total: 110.961200 ms (FindLiveObjects: 3.080300 ms CreateObjectMapping: 3.966200 ms MarkObjects: 103.537900 ms  DeleteObjects: 0.376400 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_1_SexEd, to door: Door1stFloorA
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_1_SexEd
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoor1stFloorB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

No longer has target
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.478500 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 54 unused Assets to reduce memory usage. Loaded Objects now: 66574.
Total: 111.021800 ms (FindLiveObjects: 3.101500 ms CreateObjectMapping: 3.968000 ms MarkObjects: 103.748000 ms  DeleteObjects: 0.204100 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_1_1stFloorB, to door: DoorSexEd
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_1_1stFloorB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoor2ndFloorB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.414200 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 104 unused Assets to reduce memory usage. Loaded Objects now: 66566.
Total: 112.191500 ms (FindLiveObjects: 3.202000 ms CreateObjectMapping: 4.181900 ms MarkObjects: 104.565800 ms  DeleteObjects: 0.241600 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_1_2ndFloorB, to door: Door1stFloorB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_1_2ndFloorB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorChemistry
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.345300 ms
This screen lock is already done
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 134 unused Assets to reduce memory usage. Loaded Objects now: 67811.
Total: 111.728300 ms (FindLiveObjects: 3.170700 ms CreateObjectMapping: 4.021300 ms MarkObjects: 104.293500 ms  DeleteObjects: 0.242400 ms)

No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_1_Chemistry, to door: Door2ndFloorB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_1_Chemistry
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoor2ndFloorB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.432400 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 460 unused Assets to reduce memory usage. Loaded Objects now: 66560.
Total: 112.166300 ms (FindLiveObjects: 3.046000 ms CreateObjectMapping: 4.072100 ms MarkObjects: 104.746800 ms  DeleteObjects: 0.301200 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_1_2ndFloorB, to door: DoorChemistry
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_1_2ndFloorB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorChemistry
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.233400 ms
This screen lock is already done
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 127 unused Assets to reduce memory usage. Loaded Objects now: 67915.
Total: 112.776800 ms (FindLiveObjects: 3.243300 ms CreateObjectMapping: 4.161900 ms MarkObjects: 105.077200 ms  DeleteObjects: 0.294100 ms)

No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_1_Chemistry, to door: Door2ndFloorB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_1_Chemistry
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoor2ndFloorA
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.512500 ms
Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 445 unused Assets to reduce memory usage. Loaded Objects now: 69519.
Total: 112.438500 ms (FindLiveObjects: 3.413800 ms CreateObjectMapping: 3.979300 ms MarkObjects: 104.753000 ms  DeleteObjects: 0.292300 ms)

No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_1_2ndFloorA, to door: DoorChemistry
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_1_2ndFloorA
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoor3rdFloor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.984600 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

This screen lock is already done
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 449 unused Assets to reduce memory usage. Loaded Objects now: 67779.
Total: 112.779100 ms (FindLiveObjects: 3.170400 ms CreateObjectMapping: 3.935000 ms MarkObjects: 105.056800 ms  DeleteObjects: 0.616700 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_1_3rdFloor, to door: Door2ndFloorA
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_1_3rdFloor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorRestroom
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorRestroom
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.761200 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 229 unused Assets to reduce memory usage. Loaded Objects now: 67369.
Total: 112.979500 ms (FindLiveObjects: 3.186200 ms CreateObjectMapping: 3.981000 ms MarkObjects: 105.400500 ms  DeleteObjects: 0.411600 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_1_RestRoom, to door: Door3rdFloor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_1_RestRoom
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=red>Quest Complete: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=red>Quest Complete: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Collect Gross Appetite! Ghost Peppers
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_PassiveDialog_Scene_011
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Passive Dialogue Ended
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=red>Quest Complete: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoor3rdFloor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.399100 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

This screen lock is already done
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 74 unused Assets to reduce memory usage. Loaded Objects now: 67802.
Total: 113.483800 ms (FindLiveObjects: 3.111200 ms CreateObjectMapping: 3.923900 ms MarkObjects: 106.242300 ms  DeleteObjects: 0.206300 ms)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_1_3rdFloor, to door: DoorRestroom
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_1_3rdFloor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorRooftop
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.890900 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 217 unused Assets to reduce memory usage. Loaded Objects now: 67155.
Total: 112.174500 ms (FindLiveObjects: 3.253900 ms CreateObjectMapping: 4.090900 ms MarkObjects: 104.437900 ms  DeleteObjects: 0.391400 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_1_Rooftop, to door: Door3rdFloor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_1_Rooftop
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Collect Gross Appetite! Tomatoes
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_PassiveDialog_Scene_013
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Passive Dialogue Ended
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoor3rdFloor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.296400 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

This screen lock is already done
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 147 unused Assets to reduce memory usage. Loaded Objects now: 67804.
Total: 113.034100 ms (FindLiveObjects: 3.130600 ms CreateObjectMapping: 4.153300 ms MarkObjects: 105.501100 ms  DeleteObjects: 0.248900 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_1_3rdFloor, to door: DoorRooftop
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_1_3rdFloor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoor2ndFloorA
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.743700 ms
Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 69542.
Total: 112.789100 ms (FindLiveObjects: 3.263400 ms CreateObjectMapping: 4.103500 ms MarkObjects: 105.195100 ms  DeleteObjects: 0.226900 ms)

No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_1_2ndFloorA, to door: Door3rdFloor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_1_2ndFloorA
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorChemistry
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.069900 ms
This screen lock is already done
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 568 unused Assets to reduce memory usage. Loaded Objects now: 67938.
Total: 113.462700 ms (FindLiveObjects: 3.201100 ms CreateObjectMapping: 4.078300 ms MarkObjects: 105.431200 ms  DeleteObjects: 0.751800 ms)

No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_1_Chemistry, to door: Door2ndFloorA
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_1_Chemistry
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoor2ndFloorB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.532700 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 465 unused Assets to reduce memory usage. Loaded Objects now: 66749.
Total: 110.917100 ms (FindLiveObjects: 3.094500 ms CreateObjectMapping: 3.901400 ms MarkObjects: 103.608700 ms  DeleteObjects: 0.312100 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_1_2ndFloorB, to door: DoorChemistry
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_1_2ndFloorB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoor1stFloorB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.331700 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 102 unused Assets to reduce memory usage. Loaded Objects now: 66765.
Total: 110.332200 ms (FindLiveObjects: 3.091500 ms CreateObjectMapping: 4.021500 ms MarkObjects: 103.003000 ms  DeleteObjects: 0.216100 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_1_1stFloorB, to door: Door2ndFloorB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_1_1stFloorB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

EnemyEnity current attack weight is below or at zero. Is this intentional?
Cheerleader : RunAttack_Quick
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorSexEd
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.453700 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

This screen lock is already done
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 202 unused Assets to reduce memory usage. Loaded Objects now: 66664.
Total: 111.147100 ms (FindLiveObjects: 3.075300 ms CreateObjectMapping: 3.982000 ms MarkObjects: 103.762600 ms  DeleteObjects: 0.327000 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_1_SexEd, to door: Door1stFloorB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_1_SexEd
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoor1stFloorA
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.548400 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 63 unused Assets to reduce memory usage. Loaded Objects now: 66879.
Total: 114.422700 ms (FindLiveObjects: 3.095400 ms CreateObjectMapping: 3.925300 ms MarkObjects: 107.205100 ms  DeleteObjects: 0.196700 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_1_1stFloorA, to door: DoorSexEd
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_1_1stFloorA
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorGymPool
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.422900 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

This screen lock is already done
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 72 unused Assets to reduce memory usage. Loaded Objects now: 68357.
Total: 111.881200 ms (FindLiveObjects: 3.137400 ms CreateObjectMapping: 3.971700 ms MarkObjects: 104.522900 ms  DeleteObjects: 0.249000 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_1_GymPool, to door: Door1stFloorA
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_1_GymPool
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event EnemyDebut_Thug
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event EnemyDebut_Thug
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorGymBasketball
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.864000 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 221 unused Assets to reduce memory usage. Loaded Objects now: 66256.
Total: 112.615900 ms (FindLiveObjects: 3.184600 ms CreateObjectMapping: 4.113700 ms MarkObjects: 105.069300 ms  DeleteObjects: 0.247900 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_1_GymBasketball, to door: DoorGymPool
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_1_GymBasketball
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorCafeteria
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.352000 ms
Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

This screen lock is already done
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event EnemyDebut_Schoolboy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 75 unused Assets to reduce memory usage. Loaded Objects now: 69214.
Total: 112.823500 ms (FindLiveObjects: 3.208600 ms CreateObjectMapping: 4.039900 ms MarkObjects: 105.335700 ms  DeleteObjects: 0.239100 ms)

No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_1_Cafeteria, to door: DoorGymBasketball
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_1_Cafeteria
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorKitchen
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.397600 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 257 unused Assets to reduce memory usage. Loaded Objects now: 66716.
Total: 112.475600 ms (FindLiveObjects: 3.134500 ms CreateObjectMapping: 3.912900 ms MarkObjects: 105.082900 ms  DeleteObjects: 0.345100 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_1_Kitchen, to door: DoorCafeteria
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_1_Kitchen
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withNPCGuy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=red>Quest Complete: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Complete Gross Appetite!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorFreezer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.205100 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list are valid
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list are valid
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list are valid
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list are valid
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 99 unused Assets to reduce memory usage. Loaded Objects now: 66753.
Total: 111.636500 ms (FindLiveObjects: 3.128300 ms CreateObjectMapping: 3.869400 ms MarkObjects: 104.372000 ms  DeleteObjects: 0.266600 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_1_Freezer, to door: DoorKitchen
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_1_Freezer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=red>Quest Complete: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Finish Gross Appetite
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Variant "Special" for "Cheerleader" not found. Check RecruitAndAssistManager.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Variant "Special" for "Cheerleader" not found. Check RecruitAndAssistManager.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

EnemyEnity current attack weight is below or at zero. Is this intentional?
Cheerleader : RunAttack_Quick
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Variant "Special" for "Cheerleader" not found. Check RecruitAndAssistManager.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Variant "Special" for "Cheerleader" not found. Check RecruitAndAssistManager.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Complete Gross Appetite!_Screenlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorKitchen
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.158100 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 66708.
Total: 114.390800 ms (FindLiveObjects: 3.147300 ms CreateObjectMapping: 3.904600 ms MarkObjects: 107.192100 ms  DeleteObjects: 0.146600 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_1_Kitchen, to door: DoorFreezer
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_1_Kitchen
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorCafeteria
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.422500 ms
Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

This screen lock is already done
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event EnemyDebut_Schoolboy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 49 unused Assets to reduce memory usage. Loaded Objects now: 69211.
Total: 113.722700 ms (FindLiveObjects: 3.241500 ms CreateObjectMapping: 4.037700 ms MarkObjects: 106.214500 ms  DeleteObjects: 0.228700 ms)

No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_1_Cafeteria, to door: DoorKitchen
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_1_Cafeteria
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorLobby
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.243200 ms
StartScreenWithPortraits = Start
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

StartScreenWithPortraits pass DEBUGSKIP
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerManager.Instance.PlayersLoaded == false
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 251 unused Assets to reduce memory usage. Loaded Objects now: 66103.
Total: 111.498300 ms (FindLiveObjects: 3.033500 ms CreateObjectMapping: 4.030200 ms MarkObjects: 104.109800 ms  DeleteObjects: 0.324600 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

before StartCoroutine(CoCheckPortraitsStart());
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_1_Lobby, to door: DoorCafeteria
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_1_Lobby
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorSchoolEntrance
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.005700 ms
Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 673 unused Assets to reduce memory usage. Loaded Objects now: 67538.
Total: 114.163800 ms (FindLiveObjects: 3.120500 ms CreateObjectMapping: 4.069000 ms MarkObjects: 106.310700 ms  DeleteObjects: 0.663200 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_2_SchoolEntrance, to door: DoorLobby
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Explore World 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_2_SchoolEntrance
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorFrontGate
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.564700 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 608 unused Assets to reduce memory usage. Loaded Objects now: 67994.
Total: 115.866100 ms (FindLiveObjects: 3.268700 ms CreateObjectMapping: 4.452600 ms MarkObjects: 107.237100 ms  DeleteObjects: 0.907400 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_2_FrontGate, to door: DoorSchoolEntrance
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Collect Lets Beat It! Get Out
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Complete Lets Beat It!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PLAYER ID: Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_2_FrontGate
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Collect Lets Beat It! Get Out
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Collect Lets Beat It! Get Out
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_PassiveDialog_Scene_20
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Collect Lets Beat It! Get Out
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Collect Lets Beat It! Get Out
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Collect Lets Beat It! Get Out
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Collect Lets Beat It! Get Out
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Collect Lets Beat It! Get Out
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Collect Lets Beat It! Get Out
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Collect Lets Beat It! Get Out
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Collect Lets Beat It! Get Out
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Collect Lets Beat It! Get Out
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Collect Lets Beat It! Get Out
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Collect Lets Beat It! Get Out
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Collect Lets Beat It! Get Out
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Collect Lets Beat It! Get Out
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Collect Lets Beat It! Get Out
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Collect Lets Beat It! Get Out
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Collect Lets Beat It! Get Out
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Collect Lets Beat It! Get Out
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Collect Lets Beat It! Get Out
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Collect Lets Beat It! Get Out
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Collect Lets Beat It! Get Out
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Collect Lets Beat It! Get Out
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Collect Lets Beat It! Get Out
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Collect Lets Beat It! Get Out
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

EnemyEnity current attack weight is below or at zero. Is this intentional?
Tigerman : RunAttack_Quick
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Collect Lets Beat It! Get Out
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Collect Lets Beat It! Get Out
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Collect Lets Beat It! Get Out
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Collect Lets Beat It! Get Out
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Collect Lets Beat It! Get Out
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Collect Lets Beat It! Get Out
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unlocked Bus Stop Crosstown School Front Gate
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Collect Lets Beat It! Get Out
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Collect Lets Beat It! Get Out
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorNorthRavineLane
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.471600 ms
Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 147 unused Assets to reduce memory usage. Loaded Objects now: 68700.
Total: 114.410400 ms (FindLiveObjects: 3.214200 ms CreateObjectMapping: 4.331600 ms MarkObjects: 106.513200 ms  DeleteObjects: 0.351200 ms)

No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_2_NorthRavineLane, to door: DoorFrontGate
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_2_NorthRavineLane
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PORTRAIT TRIGGER Kyoko(Clone)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Accept A Burger to Godai For!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withGarbageCan
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = False , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_Tutorial_World_2_Gotta Run
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CheckForHitWallWhileInAirLock_JumpFall  (currentVelocity.x > 0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorWindingWay
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.944200 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 68970.
Total: 114.979600 ms (FindLiveObjects: 3.617300 ms CreateObjectMapping: 4.082500 ms MarkObjects: 106.696500 ms  DeleteObjects: 0.583000 ms)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_2_WindingWay, to door: DoorNorthRavineLane
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_2_WindingWay
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withStoreInteract_Fast
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

StoreItemITEM_NAME_POTATO_SNAPS was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withStoreInteract_IceCream
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

StoreItemITEM_NAME_CHOCO_BERRY was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorMallEntrance
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.269500 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 489 unused Assets to reduce memory usage. Loaded Objects now: 70240.
Total: 117.251000 ms (FindLiveObjects: 3.441800 ms CreateObjectMapping: 4.144400 ms MarkObjects: 108.946700 ms  DeleteObjects: 0.717800 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_2_MallEntrance, to door: DoorWindingWay
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_2_MallEntrance
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withStoreInteract_Discount Sushi
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

StoreItemITEM_NAME_SALMON_NIGIRI was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withStoreInteract_Merv's Burger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

StoreItemITEM_NAME_MERV_DOUBLE was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

StoreItemITEM_NAME_MERV_DOUBLE was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Collect A Burger to Godai For!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

StoreItemITEM_NAME_MERV_DOUBLE was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unlocked Bus Stop Crosstown Mall Entrance
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CheckForHitWallWhileInAirLock_JumpFall  else
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event EnemyDebut_Tigerman
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CheckForHitWallWhileInAirLock_JumpFall  else
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Enemy Bad Cop does not have act data for 2.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Using Lowest Act Stat instead.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

EnemyEnity current attack weight is below or at zero. Is this intentional?
Cheerleader : RunAttack_Quick
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorWindingWay
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.473600 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 249 unused Assets to reduce memory usage. Loaded Objects now: 69427.
Total: 116.002500 ms (FindLiveObjects: 3.360300 ms CreateObjectMapping: 4.047300 ms MarkObjects: 108.207100 ms  DeleteObjects: 0.387500 ms)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_2_WindingWay, to door: DoorMallEntrance
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_2_WindingWay
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorNorthRavineLane
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.210700 ms
Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 477 unused Assets to reduce memory usage. Loaded Objects now: 69159.
Total: 116.834000 ms (FindLiveObjects: 3.549000 ms CreateObjectMapping: 4.054300 ms MarkObjects: 108.537700 ms  DeleteObjects: 0.692900 ms)

No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_2_NorthRavineLane, to door: DoorWindingWay
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_2_NorthRavineLane
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withNPCGuy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

ITEM_NAME_MERV_DOUBLE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Sent Item ITEM_NAME_MERV_DOUBLE does not exist in inventory!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Complete A Burger to Godai For!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PLAYER ID: Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withGarbageCan
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = False , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorWindingWay
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.915700 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 369 unused Assets to reduce memory usage. Loaded Objects now: 69428.
Total: 116.204300 ms (FindLiveObjects: 3.336600 ms CreateObjectMapping: 4.136400 ms MarkObjects: 108.248500 ms  DeleteObjects: 0.482400 ms)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_2_WindingWay, to door: DoorNorthRavineLane
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_2_WindingWay
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorMallEntrance
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.214900 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

This screen lock is already done
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 490 unused Assets to reduce memory usage. Loaded Objects now: 70012.
Total: 116.347000 ms (FindLiveObjects: 3.325300 ms CreateObjectMapping: 4.132300 ms MarkObjects: 108.079100 ms  DeleteObjects: 0.810200 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_2_MallEntrance, to door: DoorWindingWay
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_2_MallEntrance
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event EnemyDebut_Tigerman
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withNPCGuy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Accept Open for Business!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=red>Quest Complete: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorWindingWay
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.336800 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 238 unused Assets to reduce memory usage. Loaded Objects now: 69430.
Total: 116.294600 ms (FindLiveObjects: 3.287300 ms CreateObjectMapping: 4.127800 ms MarkObjects: 108.424100 ms  DeleteObjects: 0.455100 ms)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_2_WindingWay, to door: DoorMallEntrance
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_2_WindingWay
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorNorthRavineLane
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.188900 ms
Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 477 unused Assets to reduce memory usage. Loaded Objects now: 69188.
Total: 116.120600 ms (FindLiveObjects: 3.266900 ms CreateObjectMapping: 4.118300 ms MarkObjects: 108.007800 ms  DeleteObjects: 0.727400 ms)

No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_2_NorthRavineLane, to door: DoorWindingWay
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_2_NorthRavineLane
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_PassiveDialog_Scene_027
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event EnemyDebut_BadCop
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event EnemyDebut_BadCop
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Enemy Bad Cop does not have act data for 2.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Using Lowest Act Stat instead.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_Tutorial_World_2_Cell_Phone_First Access
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (1) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (1) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (2) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (2) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (3) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (3) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (4) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (4) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (5) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (5) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (6) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (6) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (7) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (7) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equipped_Left was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equipped_Left was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equipped_Right was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equipped_Right was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event EnemyDebut_BadCop
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Enemy Bad Cop does not have act data for 2.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Using Lowest Act Stat instead.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Enemy Bad Cop does not have act data for 2.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Using Lowest Act Stat instead.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event EnemyDebut_BadCop
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorPattinsonHouse
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.750500 ms
Missing SpriteComponent on : SideTable <- Futon (1) <- QuestInactive <- Walkables <- GameplayBackground in scene World_2_PattinsonHouse.This can cause a hard editor crash!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event ShowPoint Open for Business!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 409 unused Assets to reduce memory usage. Loaded Objects now: 68165.
Total: 117.720300 ms (FindLiveObjects: 3.282400 ms CreateObjectMapping: 4.203900 ms MarkObjects: 109.617800 ms  DeleteObjects: 0.615400 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot find CombatEnitityMainManager from the current scene. must have it at every scene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_2_PattinsonHouse, to door: DoorNorthRavineLane
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_PassiveDialog_Scene_028
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_2_PattinsonHouse
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withSecurityGuard
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Collect Open for Business!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Collect Open for Business!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_PassiveDialog_Scene_029
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorPattinsonBackyard
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.693900 ms

Unloading 68 unused Assets to reduce memory usage. Loaded Objects now: 69665.
Total: 121.630800 ms (FindLiveObjects: 3.789700 ms CreateObjectMapping: 4.342300 ms MarkObjects: 113.296600 ms  DeleteObjects: 0.202000 ms)

No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_2_PattinsonBackyard, to door: DoorPattinsonHouse
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_2_PattinsonBackyard
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorAlleyway
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.727100 ms

Unloading 556 unused Assets to reduce memory usage. Loaded Objects now: 67136.
Total: 116.315800 ms (FindLiveObjects: 3.302300 ms CreateObjectMapping: 4.159300 ms MarkObjects: 108.100900 ms  DeleteObjects: 0.753000 ms)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_2_Alleyway, to door: DoorPattinsonBackyard
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_2_Alleyway
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withWoodenCrate
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = False , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorWindingWay
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.143300 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 69643.
Total: 115.711100 ms (FindLiveObjects: 3.214400 ms CreateObjectMapping: 3.930500 ms MarkObjects: 108.441200 ms  DeleteObjects: 0.124600 ms)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_2_WindingWay, to door: DoorAlleyway
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_2_WindingWay
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorMallEntrance
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.255800 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

This screen lock is already done
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 490 unused Assets to reduce memory usage. Loaded Objects now: 70227.
Total: 116.155800 ms (FindLiveObjects: 2.966100 ms CreateObjectMapping: 4.180800 ms MarkObjects: 108.296900 ms  DeleteObjects: 0.711800 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_2_MallEntrance, to door: DoorWindingWay
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_2_MallEntrance
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event EnemyDebut_Tigerman
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withNPCGuy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Complete Open for Business!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withNPCGuy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
  at System.Collections.Generic.List`1[UnityEngine.Collider].RemoveAt (Int32 index) [0x00000] in <filename unknown>:0 
  at RCG.InteractableEntityCollider.RemoveThisIInteractable (IInteractable theGuy) [0x00000] in <filename unknown>:0 
  at RCG.InteractableEntityCollider.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

We interacted withDoorMallLobby
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.557700 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 308 unused Assets to reduce memory usage. Loaded Objects now: 70200.
Total: 117.713100 ms (FindLiveObjects: 3.000900 ms CreateObjectMapping: 4.270100 ms MarkObjects: 109.970100 ms  DeleteObjects: 0.471800 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_2_MallLobby, to door: DoorMallEntrance
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_2_MallLobby
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withStoreInteract_Amy's Candy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

StoreItemITEM_NAME_TEETH_FRACKERS was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorStoreEntrances
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.054800 ms
Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 520 unused Assets to reduce memory usage. Loaded Objects now: 69194.
Total: 116.368200 ms (FindLiveObjects: 3.079500 ms CreateObjectMapping: 4.085100 ms MarkObjects: 108.559100 ms  DeleteObjects: 0.644100 ms)

No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_2_StoreEntrances, to door: DoorMallLobby
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_2_StoreEntrances
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withStoreInteract_Vest Friends
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Data_InventoryDatabase::GetItem(Equip_Ribbon Bra) returned null in ItemDatabase_Useables! Are you sure you sent in the right data?
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Data_InventoryDatabase::GetItem(Equip_Ribbon Bra) returned null in ItemDatabase_Moves! Are you sure you sent in the right data?
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Data_InventoryDatabase::GetItem(Equip_Ribbon Bra) returned null in ItemDatabase_QuestItemRequirement! Are you sure you sent in the right data?
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Data_InventoryDatabase::GetItem(Equip_Heart Earrings) returned null in ItemDatabase_Useables! Are you sure you sent in the right data?
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Data_InventoryDatabase::GetItem(Equip_Heart Earrings) returned null in ItemDatabase_Moves! Are you sure you sent in the right data?
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Data_InventoryDatabase::GetItem(Equip_Heart Earrings) returned null in ItemDatabase_QuestItemRequirement! Are you sure you sent in the right data?
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Data_InventoryDatabase::GetItem(Equip_Eyeshadow) returned null in ItemDatabase_Useables! Are you sure you sent in the right data?
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Data_InventoryDatabase::GetItem(Equip_Eyeshadow) returned null in ItemDatabase_Moves! Are you sure you sent in the right data?
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Data_InventoryDatabase::GetItem(Equip_Eyeshadow) returned null in ItemDatabase_QuestItemRequirement! Are you sure you sent in the right data?
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Data_InventoryDatabase::GetItem(Equip_Deco Nails) returned null in ItemDatabase_Useables! Are you sure you sent in the right data?
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Data_InventoryDatabase::GetItem(Equip_Deco Nails) returned null in ItemDatabase_Moves! Are you sure you sent in the right data?
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Data_InventoryDatabase::GetItem(Equip_Deco Nails) returned null in ItemDatabase_QuestItemRequirement! Are you sure you sent in the right data?
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

StoreItemEQUIP_NAME_RIBBON_BRA was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorFoodCourt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.704700 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

_questName was null during ReferenceGrab().. Are you sure you put a quest there?
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

EXCEPTION: Hiroshi's food court NPC should NOT have a quest.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 94 unused Assets to reduce memory usage. Loaded Objects now: 71324.
Total: 117.489800 ms (FindLiveObjects: 3.003600 ms CreateObjectMapping: 4.419800 ms MarkObjects: 109.842400 ms  DeleteObjects: 0.223800 ms)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_2_FoodCourt, to door: DoorStoreEntrances
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_2_FoodCourt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withNPCGuy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Accept Construction Unlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Accept Construction Unlock doesn't have an associated quest! Please check/delete existing save data.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

YOU HAVE NO QUEST TO ADD TO INVENTORY!!!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_Tutorial_World_2_Cell_Phone_First Access
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CLOSED VIA B
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event FoodCourt Screenlock
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withYoyo
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorStoreEntrances
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.167400 ms
This screen lock is already done
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 354 unused Assets to reduce memory usage. Loaded Objects now: 69001.
Total: 117.949800 ms (FindLiveObjects: 2.894900 ms CreateObjectMapping: 4.272400 ms MarkObjects: 110.285600 ms  DeleteObjects: 0.496500 ms)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_2_StoreEntrances, to door: DoorFoodCourt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_2_StoreEntrances
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withYoyo
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withYoyo
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorMallLobby
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.612700 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 199 unused Assets to reduce memory usage. Loaded Objects now: 70338.
Total: 117.095500 ms (FindLiveObjects: 3.085900 ms CreateObjectMapping: 4.088200 ms MarkObjects: 109.558400 ms  DeleteObjects: 0.362900 ms)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_2_MallLobby, to door: DoorStoreEntrances
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_2_MallLobby
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

EnemyEnity current attack weight is below or at zero. Is this intentional?
Cheerleader : RunAttack_Quick
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

new Instantiate
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorMallEntrance
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.929100 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

This screen lock is already done
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 540 unused Assets to reduce memory usage. Loaded Objects now: 70386.
Total: 119.798200 ms (FindLiveObjects: 3.488800 ms CreateObjectMapping: 4.376600 ms MarkObjects: 111.282900 ms  DeleteObjects: 0.649500 ms)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_2_MallEntrance, to door: DoorMallLobby
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event EnemyDebut_Tigerman
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_2_MallEntrance
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorWindingWay
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.305800 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 237 unused Assets to reduce memory usage. Loaded Objects now: 69801.
Total: 117.425800 ms (FindLiveObjects: 3.222500 ms CreateObjectMapping: 4.083400 ms MarkObjects: 109.745800 ms  DeleteObjects: 0.373800 ms)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_2_WindingWay, to door: DoorMallEntrance
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_2_WindingWay
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorAlleyway
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.113800 ms

Unloading 312 unused Assets to reduce memory usage. Loaded Objects now: 67308.
Total: 116.277800 ms (FindLiveObjects: 3.196400 ms CreateObjectMapping: 4.126500 ms MarkObjects: 108.457000 ms  DeleteObjects: 0.497700 ms)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_2_Alleyway, to door: DoorWindingWay
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_2_Alleyway
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorWindingWay
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.157900 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 69801.
Total: 116.878700 ms (FindLiveObjects: 3.028100 ms CreateObjectMapping: 4.006500 ms MarkObjects: 109.727700 ms  DeleteObjects: 0.116100 ms)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_2_WindingWay, to door: DoorAlleyway
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_2_WindingWay
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_Tutorial_World_2_Cell_Phone_First Access
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_2 was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Open World Map 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorMallEntrance
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.109400 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

This screen lock is already done
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 489 unused Assets to reduce memory usage. Loaded Objects now: 70386.
Total: 119.717100 ms (FindLiveObjects: 3.441400 ms CreateObjectMapping: 4.326700 ms MarkObjects: 111.193500 ms  DeleteObjects: 0.755100 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_2_MallEntrance, to door: DoorWindingWay
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_2_MallEntrance
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event EnemyDebut_Tigerman
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorConstructionPit
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.334600 ms

Unloading 205 unused Assets to reduce memory usage. Loaded Objects now: 69635.
Total: 116.565500 ms (FindLiveObjects: 2.926000 ms CreateObjectMapping: 4.052100 ms MarkObjects: 109.209900 ms  DeleteObjects: 0.377200 ms)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_2_ConstructionPit, to door: DoorMallEntrance
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_PassiveDialog_Scene_034
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_2_ConstructionPit
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorConstructionSite
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.616100 ms

Unloading 658 unused Assets to reduce memory usage. Loaded Objects now: 68900.
Total: 117.483200 ms (FindLiveObjects: 3.250100 ms CreateObjectMapping: 4.216900 ms MarkObjects: 109.118200 ms  DeleteObjects: 0.897700 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot find CombatEnitityMainManager from the current scene. must have it at every scene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_2_ConstructionSite_Cutscene, to door: DoorConstructionPit
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_2_ConstructionSite_Cutscene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorTrigger playerID = 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading CinematicScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.230000 ms

Unloading 2093 unused Assets to reduce memory usage. Loaded Objects now: 66152.
Total: 116.018800 ms (FindLiveObjects: 3.037200 ms CreateObjectMapping: 4.730200 ms MarkObjects: 106.492400 ms  DeleteObjects: 1.758900 ms)

[MoviePlayer] Playing movie "D:/Games/River City Girls/RiverCityGirls_Data/StreamingAssets\Movies\Bossintros_Yamada.mp4" onto camera "VideoView (UnityEngine.Camera)"
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.587500 ms
Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot find CombatEnitityMainManager from the current scene. must have it at every scene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

StartScreenWithPortraits = Start
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

StartScreenWithPortraits pass DEBUGSKIP
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerManager.Instance.PlayersLoaded == false
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Invalid Layer Index '-1'
 
(Filename:  Line: 898)

Animator.GotoState: State could not be found
 
(Filename:  Line: 1332)

Invalid Layer Index '-1'
 
(Filename:  Line: 898)


Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 68532.
Total: 116.454100 ms (FindLiveObjects: 2.971100 ms CreateObjectMapping: 4.259200 ms MarkObjects: 109.136100 ms  DeleteObjects: 0.087500 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

before StartCoroutine(CoCheckPortraitsStart());
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_2_ConstructionSite_Cutscene2, to door: DoorConstructionSite
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Could not find door "DoorConstructionSite" in scene + World_2_ConstructionSite_Cutscene2 finding random door
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_2_ConstructionSite_Cutscene2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading CinematicScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.887900 ms
[MoviePlayer] Playing movie "D:/Games/River City Girls/RiverCityGirls_Data/StreamingAssets\Movies\RCG_manga_02.mp4" onto camera "VideoView (UnityEngine.Camera)"
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1701 unused Assets to reduce memory usage. Loaded Objects now: 66522.
Total: 133.512900 ms (FindLiveObjects: 3.169100 ms CreateObjectMapping: 4.237700 ms MarkObjects: 124.882200 ms  DeleteObjects: 1.223300 ms)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.571700 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot find _enemyStats for yamada
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

cannot find currActStats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

StartScreenWithPortraits = Start
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

StartScreenWithPortraits pass DEBUGSKIP
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerManager.Instance.PlayersLoaded == false
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 70168.
Total: 118.781900 ms (FindLiveObjects: 3.348700 ms CreateObjectMapping: 4.332700 ms MarkObjects: 111.019400 ms  DeleteObjects: 0.080700 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

before StartCoroutine(CoCheckPortraitsStart());
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

UI_HUD_BOSS.Hide()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

UI_HUD_BOSS.FadeOut()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_2_ConstructionSite, to door: DoorConstructionSite
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Could not find door "DoorConstructionSite" in scene + World_2_ConstructionSite finding random door
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_2_ConstructionSite
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

UI_HUD_BOSS.FadeIn()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_Yamada_Flashback
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=#00ff00ff>ReactGetHit</color> Stamina = 619
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

AttackFinish!!!!!! 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=#00ff00ff>ReactGetHit</color> Stamina = 538
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

AttackFinish!!!!!! 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

AttackFinish!!!!!! 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

AttackFinish!!!!!! 4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=#00ff00ff>ReactGetHit</color> Stamina = 489
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

ChangePhaseBaseOnHealthPhase phase number = 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

ChangeToPhase2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

AttackFinish!!!!!! 5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=#00ff00ff>ReactGetHit</color> Stamina = 408
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

AttackFinish!!!!!! 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=#00ff00ff>ReactGetHit</color> Stamina = 327
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

AttackFinish!!!!!! 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

AttackFinish!!!!!! 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=#00ff00ff>ReactGetHit</color> Stamina = 246
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

AttackFinish!!!!!! 4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=#00ff00ff>ReactGetHit</color> Stamina = 209
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

ChangePhaseBaseOnHealthPhase phase number = 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

ChangeToPhase3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Enabling trail.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

AttackFinish!!!!!! 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

AttackFinish!!!!!! 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

AttackFinish!!!!!! 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=#00ff00ff>ReactGetHit</color> Stamina = 128
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=#00ff00ff>ReactGetHit</color> Stamina = 47
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

AttackFinish!!!!!! 4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

IDied
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Kill Yamada
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

UI_HUD_BOSS.FadeOut()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.425000 ms

Unloading 485 unused Assets to reduce memory usage. Loaded Objects now: 74320.
Total: 125.773300 ms (FindLiveObjects: 3.535300 ms CreateObjectMapping: 4.473400 ms MarkObjects: 117.403500 ms  DeleteObjects: 0.360600 ms)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_2_ConstructionPit, to door: DoorConstructionSite
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_2_ConstructionPit
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Reward Yamada
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withWoodenCrate
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = False , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_Tutorial_World_2_Cell_Phone_First Access
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CLOSED VIA B
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorMallEntrance
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.625100 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

This screen lock is already done
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 650 unused Assets to reduce memory usage. Loaded Objects now: 75084.
Total: 123.804800 ms (FindLiveObjects: 3.766700 ms CreateObjectMapping: 4.338500 ms MarkObjects: 114.815200 ms  DeleteObjects: 0.884200 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_2_MallEntrance, to door: DoorConstructionPit
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_2_MallEntrance
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event EnemyDebut_Tigerman
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorWindingWay
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.523400 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 238 unused Assets to reduce memory usage. Loaded Objects now: 74547.
Total: 123.628600 ms (FindLiveObjects: 3.637000 ms CreateObjectMapping: 4.340100 ms MarkObjects: 115.179800 ms  DeleteObjects: 0.471300 ms)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_2_WindingWay, to door: DoorMallEntrance
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_2_WindingWay
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CheckForHitWallWhileInAirLock_JumpFall  else
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorAlleyway
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.329500 ms

Unloading 314 unused Assets to reduce memory usage. Loaded Objects now: 72052.
Total: 122.125200 ms (FindLiveObjects: 3.409300 ms CreateObjectMapping: 4.239900 ms MarkObjects: 113.915100 ms  DeleteObjects: 0.560600 ms)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_2_Alleyway, to door: DoorWindingWay
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_2_Alleyway
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorMallRear
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorMallRear
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorMallRear
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.349200 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Enemy Bad Cop does not have act data for 3.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Using Lowest Act Stat instead.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Enemy Bad Cop does not have act data for 3.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Using Lowest Act Stat instead.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Enemy Bad Cop does not have act data for 3.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Using Lowest Act Stat instead.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 183 unused Assets to reduce memory usage. Loaded Objects now: 73519.
Total: 122.432500 ms (FindLiveObjects: 3.474100 ms CreateObjectMapping: 4.198100 ms MarkObjects: 114.436900 ms  DeleteObjects: 0.323200 ms)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_2_MallRear, to door: DoorAlleyway
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_2_MallRear
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Enemy Bad Cop does not have act data for 3.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Using Lowest Act Stat instead.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Enemy Bad Cop does not have act data for 3.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Using Lowest Act Stat instead.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SPAWNED TutorialTrigger_Groggy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_Tutorial_Enemy_First Groggy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorShoppingEntrance
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.674000 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 119 unused Assets to reduce memory usage. Loaded Objects now: 74432.
Total: 123.565700 ms (FindLiveObjects: 3.584900 ms CreateObjectMapping: 4.276100 ms MarkObjects: 115.273100 ms  DeleteObjects: 0.431500 ms)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_3_ShoppingEntrance, to door: DoorMallRear
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Explore World 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_PassiveDialog_Scene_041
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_3_ShoppingEntrance
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event EnemyDebut_Linda
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Enemy Bad Cop does not have act data for 3.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Using Lowest Act Stat instead.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Enemy Bad Cop does not have act data for 3.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Using Lowest Act Stat instead.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

new Instantiate
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_Passive_Godai_Mayor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Accept Mayor Statues be Golden!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withYoyo
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event EnemyDebut_Linda
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorShoppingVideoGames
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.622500 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 234 unused Assets to reduce memory usage. Loaded Objects now: 75704.
Total: 124.123800 ms (FindLiveObjects: 3.627100 ms CreateObjectMapping: 4.405400 ms MarkObjects: 115.715800 ms  DeleteObjects: 0.375200 ms)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_3_ShoppingVideoGames, to door: DoorShoppingEntrance
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_3_ShoppingVideoGames
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PORTRAIT TRIGGER Cheerleader
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PORTRAIT TRIGGER Kyoko(Clone)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_PortraitDialog_Scene_043
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

new Instantiate
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

new Instantiate
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Enemy Bad Cop does not have act data for 3.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Using Lowest Act Stat instead.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

new Instantiate
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

new Instantiate
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Enemy Waver does not have act data for 3.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Using Lowest Act Stat instead.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorShoppingToys
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

new Instantiate
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Enemy Bad Cop does not have act data for 3.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Using Lowest Act Stat instead.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.229100 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Enemy Bad Cop does not have act data for 3.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Using Lowest Act Stat instead.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Enemy Bad Cop does not have act data for 3.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Using Lowest Act Stat instead.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Enemy Bad Cop does not have act data for 3.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Using Lowest Act Stat instead.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 204 unused Assets to reduce memory usage. Loaded Objects now: 75113.
Total: 124.523300 ms (FindLiveObjects: 3.796700 ms CreateObjectMapping: 4.478400 ms MarkObjects: 115.871300 ms  DeleteObjects: 0.376700 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_3_ShoppingToys, to door: DoorShoppingVideoGames
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_3_ShoppingToys
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withStoreInteract_Kawaii Guys
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

StoreItemITEM_NAME_CAT_PILLOW was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unlocked Bus Stop Uptown Shopping Area
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CheckForHitWallWhileInAirLock_JumpFall  else
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorShoppingFashion
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

The referenced script on this Behaviour (Game Object 'NavMeshObstacle') is missing!
 
(Filename:  Line: 1775)

Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.123300 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 363 unused Assets to reduce memory usage. Loaded Objects now: 76794.
Total: 125.053300 ms (FindLiveObjects: 3.667800 ms CreateObjectMapping: 4.433800 ms MarkObjects: 116.504900 ms  DeleteObjects: 0.446400 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_3_ShoppingFashion, to door: DoorShoppingToys
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_3_ShoppingFashion
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

new Instantiate
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

new Instantiate
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Collect Destroyed Mayor Statue
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Enemy Bad Cop does not have act data for 3.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Using Lowest Act Stat instead.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Enemy Bad Cop does not have act data for 3.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Using Lowest Act Stat instead.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Enemy Bad Cop does not have act data for 3.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Using Lowest Act Stat instead.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Enemy Bad Cop does not have act data for 3.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Using Lowest Act Stat instead.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Enemy Bad Cop does not have act data for 3.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Using Lowest Act Stat instead.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Enemy Bad Cop does not have act data for 3.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Using Lowest Act Stat instead.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Enemy Bad Cop does not have act data for 3.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Using Lowest Act Stat instead.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

no sfx on break
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Complete Mayor Statues be Golden!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PLAYER ID: Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CheckForHitWallWhileInAirLock_JumpFall  (currentVelocity.x > 0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

new Instantiate
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorRunway
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.473200 ms

Unloading 609 unused Assets to reduce memory usage. Loaded Objects now: 73404.
Total: 122.872300 ms (FindLiveObjects: 3.458400 ms CreateObjectMapping: 4.413800 ms MarkObjects: 114.386000 ms  DeleteObjects: 0.613800 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_3_Runway, to door: DoorShoppingFashion
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_PassiveDialog_Scene_044
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_3_Runway
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorSweatshop
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Enemy Yakuza Female does not have act data for 3.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Using Lowest Act Stat instead.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

UnloadTime: 1.466900 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 45 unused Assets to reduce memory usage. Loaded Objects now: 76843.
Total: 126.866100 ms (FindLiveObjects: 3.981400 ms CreateObjectMapping: 4.279800 ms MarkObjects: 118.426000 ms  DeleteObjects: 0.178600 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_3_SweatShop, to door: DoorRunway
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_3_SweatShop
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_PassiveDialog_Scene_045
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorRunway
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.202000 ms

Unloading 293 unused Assets to reduce memory usage. Loaded Objects now: 73388.
Total: 125.561300 ms (FindLiveObjects: 3.802200 ms CreateObjectMapping: 4.457100 ms MarkObjects: 117.045400 ms  DeleteObjects: 0.256300 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_3_Runway, to door: DoorSweatshop
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_3_Runway
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorShoppingFashion
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

The referenced script on this Behaviour (Game Object 'NavMeshObstacle') is missing!
 
(Filename:  Line: 1775)

Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.334700 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

This screen lock is already done
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 76609.
Total: 124.612000 ms (FindLiveObjects: 3.648100 ms CreateObjectMapping: 4.304000 ms MarkObjects: 116.529900 ms  DeleteObjects: 0.129900 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_3_ShoppingFashion, to door: DoorRunway
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_3_ShoppingFashion
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withHasabe&MamiNPC
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Accept Fashion Gold!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=red>Quest Complete: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_PassiveDialog_Scene_048
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

EnemyEnity current attack weight is below or at zero. Is this intentional?
Cheerleader : RunAttack_Quick
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Passive Dialogue Ended
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorShoppingToys
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.694200 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Enemy Bad Cop does not have act data for 3.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Using Lowest Act Stat instead.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Enemy Bad Cop does not have act data for 3.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Using Lowest Act Stat instead.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Enemy Bad Cop does not have act data for 3.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Using Lowest Act Stat instead.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 466 unused Assets to reduce memory usage. Loaded Objects now: 75127.
Total: 126.326400 ms (FindLiveObjects: 3.622400 ms CreateObjectMapping: 4.434100 ms MarkObjects: 117.630600 ms  DeleteObjects: 0.639100 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_3_ShoppingToys, to door: DoorShoppingFashion
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_3_ShoppingToys
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorFloor1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.043400 ms
No Enemies here
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 542 unused Assets to reduce memory usage. Loaded Objects now: 73238.
Total: 124.431100 ms (FindLiveObjects: 3.537300 ms CreateObjectMapping: 4.408600 ms MarkObjects: 115.866300 ms  DeleteObjects: 0.618700 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_3_Floor1, to door: DoorFloor1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_PassiveDialog_Scene_050
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_3_Floor1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorFloor2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.167700 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

No Enemies here
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 129 unused Assets to reduce memory usage. Loaded Objects now: 73226.
Total: 122.526000 ms (FindLiveObjects: 3.438200 ms CreateObjectMapping: 4.212200 ms MarkObjects: 114.596900 ms  DeleteObjects: 0.278500 ms)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_3_Floor2, to door: DoorFloor2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_3_Floor2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

EnemyEnity current attack weight is below or at zero. Is this intentional?
Cheerleader : RunAttack_Quick
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorFloor3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.281200 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

No Enemies here
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 52 unused Assets to reduce memory usage. Loaded Objects now: 73396.
Total: 124.337500 ms (FindLiveObjects: 3.583100 ms CreateObjectMapping: 4.425100 ms MarkObjects: 116.136400 ms  DeleteObjects: 0.192600 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_3_Floor3, to door: DoorFloor3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_3_Floor3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_PassiveDialog_Scene_051
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withBaseballBat
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorFloor4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.195800 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

No Enemies here
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 57 unused Assets to reduce memory usage. Loaded Objects now: 73279.
Total: 125.097400 ms (FindLiveObjects: 3.505600 ms CreateObjectMapping: 4.323100 ms MarkObjects: 117.073100 ms  DeleteObjects: 0.195300 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_3_Floor4, to door: DoorFloor4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_3_Floor4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

EnemyEnity current attack weight is below or at zero. Is this intentional?
Tigerman : RunAttack_Quick
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

no sfx on break
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorFloor5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.323500 ms
No Enemies here
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 58 unused Assets to reduce memory usage. Loaded Objects now: 72789.
Total: 124.154500 ms (FindLiveObjects: 3.394800 ms CreateObjectMapping: 4.247400 ms MarkObjects: 116.332500 ms  DeleteObjects: 0.179500 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_3_Floor5, to door: DoorFloor5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_3_Floor5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorFloor6
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.183400 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

No Enemies here
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 73495.
Total: 123.798900 ms (FindLiveObjects: 3.464800 ms CreateObjectMapping: 4.176700 ms MarkObjects: 115.986800 ms  DeleteObjects: 0.170300 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_3_Floor6, to door: DoorFloor6
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_3_Floor6
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_PassiveDialog_Scene_042
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Enemy Bad Cop does not have act data for 3.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Using Lowest Act Stat instead.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Enemy Bad Cop does not have act data for 3.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Using Lowest Act Stat instead.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withShovel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Enemy Bad Cop does not have act data for 3.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Using Lowest Act Stat instead.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Enemy Bad Cop does not have act data for 3.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Using Lowest Act Stat instead.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_Tutorial_World_2_Cell_Phone_First Access
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (1) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (1) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (2) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (2) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (3) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (3) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (4) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (4) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (5) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (5) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (6) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (6) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (7) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (7) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equipped_Left was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equipped_Left was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equipped_Right was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equipped_Right was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorFloor7
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.231200 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

No Enemies here
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 58 unused Assets to reduce memory usage. Loaded Objects now: 73563.
Total: 124.656900 ms (FindLiveObjects: 3.742700 ms CreateObjectMapping: 4.512500 ms MarkObjects: 116.215500 ms  DeleteObjects: 0.185900 ms)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_3_Floor7, to door: DoorFloor7
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_3_Floor7
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event EnemyDebut_Linda
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event EnemyDebut_Linda
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorFloor8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.209700 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

No Enemies here
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 54 unused Assets to reduce memory usage. Loaded Objects now: 74246.
Total: 124.271900 ms (FindLiveObjects: 3.531800 ms CreateObjectMapping: 4.289800 ms MarkObjects: 116.256000 ms  DeleteObjects: 0.194100 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_3_Floor8, to door: DoorFloor8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_3_Floor8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withShovel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Enemy Bad Cop does not have act data for 3.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Using Lowest Act Stat instead.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

no sfx on break
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withYoyo
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorPawnShop
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.410600 ms

Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 73106.
Total: 128.200400 ms (FindLiveObjects: 3.521900 ms CreateObjectMapping: 4.322700 ms MarkObjects: 120.154700 ms  DeleteObjects: 0.200600 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot find CombatEnitityMainManager from the current scene. must have it at every scene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_3_PawnShop, to door: DoorPawnShop
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_3_PawnShop
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PORTRAIT TRIGGER Kyoko(Clone)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Collect Fashion Gold!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Collect Fashion Gold!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withStoreInteract
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

StoreItemITEM_NAME_TAIYAKI was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorPawnShop
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.101400 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

This screen lock is already done
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

No Enemies here
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 181 unused Assets to reduce memory usage. Loaded Objects now: 74127.
Total: 124.328400 ms (FindLiveObjects: 3.502400 ms CreateObjectMapping: 4.221800 ms MarkObjects: 116.365700 ms  DeleteObjects: 0.238200 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_3_Floor8, to door: DoorPawnShop
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_PassiveDialog_Scene_053
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_3_Floor8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Passive Dialogue Ended
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorElevatorFloor1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading CinematicScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Hibari Elevator Cinematic Watched
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.275700 ms

Unloading 131 unused Assets to reduce memory usage. Loaded Objects now: 72076.
Total: 121.253700 ms (FindLiveObjects: 3.429300 ms CreateObjectMapping: 4.253600 ms MarkObjects: 113.301000 ms  DeleteObjects: 0.269300 ms)

[MoviePlayer] Playing movie "D:/Games/River City Girls/RiverCityGirls_Data/StreamingAssets\Movies\RCG_manga_03.mp4" onto camera "VideoView (UnityEngine.Camera)"
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.509300 ms
No Enemies here
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

This screen lock is already done
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 73259.
Total: 124.129700 ms (FindLiveObjects: 3.492600 ms CreateObjectMapping: 4.312300 ms MarkObjects: 116.197000 ms  DeleteObjects: 0.127500 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_3_Floor1, to door: DoorElevatorFloor8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_PassiveDialog_Scene_055
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_3_Floor1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorFloor1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.101700 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Enemy Bad Cop does not have act data for 3.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Using Lowest Act Stat instead.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Enemy Bad Cop does not have act data for 3.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Using Lowest Act Stat instead.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Enemy Bad Cop does not have act data for 3.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Using Lowest Act Stat instead.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 55 unused Assets to reduce memory usage. Loaded Objects now: 75502.
Total: 125.583300 ms (FindLiveObjects: 3.614300 ms CreateObjectMapping: 4.235200 ms MarkObjects: 117.507700 ms  DeleteObjects: 0.225800 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_3_ShoppingToys, to door: DoorFloor1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_3_ShoppingToys
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorShoppingFashion
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

The referenced script on this Behaviour (Game Object 'NavMeshObstacle') is missing!
 
(Filename:  Line: 1775)

Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.927400 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

This screen lock is already done
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

This screen lock is already done
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 364 unused Assets to reduce memory usage. Loaded Objects now: 76825.
Total: 125.745300 ms (FindLiveObjects: 3.598700 ms CreateObjectMapping: 4.494600 ms MarkObjects: 117.204900 ms  DeleteObjects: 0.446800 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_3_ShoppingFashion, to door: DoorShoppingToys
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_3_ShoppingFashion
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withYoyo
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorRunway
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.155100 ms

Unloading 596 unused Assets to reduce memory usage. Loaded Objects now: 73878.
Total: 124.559800 ms (FindLiveObjects: 3.505700 ms CreateObjectMapping: 4.512900 ms MarkObjects: 115.946600 ms  DeleteObjects: 0.594200 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_3_Runway, to door: DoorShoppingFashion
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_3_Runway
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorSweatshop
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.281900 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

This screen lock is already done
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 54 unused Assets to reduce memory usage. Loaded Objects now: 77103.
Total: 126.395800 ms (FindLiveObjects: 3.888000 ms CreateObjectMapping: 4.403900 ms MarkObjects: 117.918500 ms  DeleteObjects: 0.185100 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_3_SweatShop, to door: DoorRunway
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_3_SweatShop
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_PassiveDialog_Scene_056
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withEnvironmentInteract
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Complete Fashion Gold!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Complete Fashion Gold!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorFashionFactory
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading CinematicScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.158700 ms

Unloading 286 unused Assets to reduce memory usage. Loaded Objects now: 72251.
Total: 121.861600 ms (FindLiveObjects: 3.386500 ms CreateObjectMapping: 4.254800 ms MarkObjects: 113.979600 ms  DeleteObjects: 0.240300 ms)

[MoviePlayer] Playing movie "D:/Games/River City Girls/RiverCityGirls_Data/StreamingAssets\Movies\Bossintros_Hibari.mp4" onto camera "VideoView (UnityEngine.Camera)"
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.619000 ms
Cannot find CombatEnitityMainManager from the current scene. must have it at every scene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

StartScreenWithPortraits = Start
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

StartScreenWithPortraits pass DEBUGSKIP
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerManager.Instance.PlayersLoaded == false
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot find _enemyStats for seamstress
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

cannot find currActStats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 77055.
Total: 125.861200 ms (FindLiveObjects: 3.589100 ms CreateObjectMapping: 4.327400 ms MarkObjects: 117.856500 ms  DeleteObjects: 0.087800 ms)

No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

before StartCoroutine(CoCheckPortraitsStart());
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

UI_HUD_BOSS.Hide()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

UI_HUD_BOSS.FadeOut()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_3_FashionFactory, to door: DoorSweatShop
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Could not find door "DoorSweatShop" in scene + World_3_FashionFactory finding random door
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_3_FashionFactory
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

UI_HUD_BOSS.FadeIn()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

AI - Start
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

m_AI_FlytoTop done
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CheckForAllPlayerDeathThenDoTauntAnimation()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CheckForAllPlayerDeathThenDoTauntAnimation()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list are valid
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list are valid
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CheckForAllPlayerDeathThenDoTauntAnimation()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with ArrowImage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with ArrowImage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with ArrowImage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with ArrowImage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with ArrowImage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with ArrowImage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with ArrowImage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with ceiling
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with ArrowImage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with ArrowImage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with solid RightCollision
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with ArrowImage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with ceiling
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CheckForAllPlayerDeathThenDoTauntAnimation()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with backcollision
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with ArrowImage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with ArrowImage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with ArrowImage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with ArrowImage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with ArrowImage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with ArrowImage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with ArrowImage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with ArrowImage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with ArrowImage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with ArrowImage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with ArrowImage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with DefenseCollider (1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=#00ff00ff>SeamstressController</color> : seamstress CurrentlyInGroundStundMode
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Seamstress ReactGetHit()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

ReactionType = Normal
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Seamstress ReactGetHit()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

ReactionType = Medium
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Seamstress ReactGetHit()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

ReactionType = Medium
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Seamstress ReactGetHit()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

ReactionType = Medium
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=#00ff00ff>SeamstressController</color> : seamstress after groundstundAfterFalling timer finish
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=#00ff00ff>SeamstressController</color> : After One Shot
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CheckForAllPlayerDeathThenDoTauntAnimation()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to shoot NeedleStich index 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list are valid
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list are valid
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CheckForAllPlayerDeathThenDoTauntAnimation()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CheckForAllPlayerDeathThenDoTauntAnimation()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CheckForAllPlayerDeathThenDoTauntAnimation()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list are valid
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list are valid
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with ArrowImage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with ArrowImage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with ArrowImage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with ArrowImage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with ArrowImage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with ArrowImage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with ArrowImage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with ArrowImage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with ArrowImage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with ArrowImage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with ArrowImage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=#00ff00ff>SeamstressController</color> : seamstress CurrentlyInGroundStundMode
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Seamstress ReactGetHit()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

ReactionType = Normal
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Seamstress ReactGetHit()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

ReactionType = Medium
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Seamstress ReactGetHit()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

ReactionType = Medium
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Seamstress ReactGetHit()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

ReactionType = Medium
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=#00ff00ff>SeamstressController</color> : seamstress after groundstundAfterFalling timer finish
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=#00ff00ff>SeamstressController</color> : After One Shot
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CheckForAllPlayerDeathThenDoTauntAnimation()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to shoot NeedleStich index 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CheckForAllPlayerDeathThenDoTauntAnimation()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CheckForAllPlayerDeathThenDoTauntAnimation()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list are valid
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list are valid
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CheckForAllPlayerDeathThenDoTauntAnimation()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with ArrowImage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with ArrowImage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with ArrowImage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with ArrowImage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with ArrowImage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with ArrowImage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with ArrowImage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with ArrowImage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with ArrowImage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with ArrowImage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with ceiling
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with ArrowImage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CheckForAllPlayerDeathThenDoTauntAnimation()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with backcollision
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with ArrowImage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with ArrowImage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with ArrowImage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with ArrowImage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with ArrowImage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with ArrowImage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with ArrowImage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with ArrowImage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with ceiling
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with ArrowImage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CheckForAllPlayerDeathThenDoTauntAnimation()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list are valid
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list are valid
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with ArrowImage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with backcollision
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with ArrowImage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with ArrowImage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CheckForAllPlayerDeathThenDoTauntAnimation()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with ArrowImage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with backcollision
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with ArrowImage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with ArrowImage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with ArrowImage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with ArrowImage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with ArrowImage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with ArrowImage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with ArrowImage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with ArrowImage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with ArrowImage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Collided with ArrowImage
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=#00ff00ff>SeamstressController</color> : seamstress CurrentlyInGroundStundMode
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Seamstress ReactGetHit()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

ReactionType = Normal
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Seamstress ReactGetHit()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

ReactionType = Medium
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Seamstress ReactGetHit()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

ReactionType = Medium
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Seamstress ReactKnockdown()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

IDied
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Seamstress ReactKnockdown()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

ReactionType = Knockdown
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=#00ff00ff>SeamstressController</color> : seamstress after groundstundAfterFalling timer finish
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Kill Seamstress
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

UI_HUD_BOSS.FadeOut()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
Cannot find CombatEnitityMainManager from the current scene. must have it at every scene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

List is empty
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot remove. nothing inside combat enitity
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

UnloadTime: 5.814500 ms
This screen lock is already done
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 494 unused Assets to reduce memory usage. Loaded Objects now: 81968.
Total: 129.603300 ms (FindLiveObjects: 4.376500 ms CreateObjectMapping: 4.489300 ms MarkObjects: 120.280600 ms  DeleteObjects: 0.456600 ms)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_3_SweatShop, to door: DoorFashionFactory
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_3_SweatShop
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Reward Seamstress
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_PassiveDialog_Scene_061
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorBackAlley
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.502000 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 69 unused Assets to reduce memory usage. Loaded Objects now: 80285.
Total: 126.818900 ms (FindLiveObjects: 3.812600 ms CreateObjectMapping: 4.425900 ms MarkObjects: 118.404800 ms  DeleteObjects: 0.175400 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_3_BackAlley, to door: DoorSweatShop
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_3_BackAlley
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Missing CurrentMove Not sure if needed. CombatEntity.HitVfx()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withWoodenCrate
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = False , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SPAWNED TutorialTrigger_Begging
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SPAWNED TutorialTrigger_Begging
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_Tutorial_Enemy_Recruit_Begging
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SPAWNED TutorialTrigger_Recruited
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_Tutorial_Enemy_Recruit_Recruited
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorCityStreets1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.793900 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 347 unused Assets to reduce memory usage. Loaded Objects now: 80554.
Total: 126.830800 ms (FindLiveObjects: 3.894100 ms CreateObjectMapping: 4.426900 ms MarkObjects: 118.171500 ms  DeleteObjects: 0.338100 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_4_CityStreets1, to door: DoorBackAlley
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Explore World 4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_PassiveDialog_Scene_062
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_4_CityStreets1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event EnemyDebut_Trash
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event EnemyDebut_Cyborg
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_Tutorial_World_2_Cell_Phone_First Access
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Selectable was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_4 was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Open World Map 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withChain
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event EnemyDebut_Trash
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event EnemyDebut_Cyborg
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorShantyTown
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.967300 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 472 unused Assets to reduce memory usage. Loaded Objects now: 80989.
Total: 128.592000 ms (FindLiveObjects: 4.104000 ms CreateObjectMapping: 4.605900 ms MarkObjects: 118.805000 ms  DeleteObjects: 1.076900 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_4_ShantyTown, to door: DoorCityStreets1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_4_ShantyTown
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_Passive_Godai_Fancy_Cars
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Accept A Ride Too Nice!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=red>Quest Complete: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=red>Quest Complete: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Collect A Ride Too Nice! Fancy Car Shanty
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=red>Quest Complete: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorPark
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.929500 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 265 unused Assets to reduce memory usage. Loaded Objects now: 79389.
Total: 126.376300 ms (FindLiveObjects: 3.489400 ms CreateObjectMapping: 4.542600 ms MarkObjects: 117.983600 ms  DeleteObjects: 0.360300 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_4_Park, to door: DoorShantyTown
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_4_Park
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorTransitStation
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.557800 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 99 unused Assets to reduce memory usage. Loaded Objects now: 82063.
Total: 128.037400 ms (FindLiveObjects: 3.877300 ms CreateObjectMapping: 4.734600 ms MarkObjects: 119.189300 ms  DeleteObjects: 0.236100 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_4_TransitStation, to door: DoorPark
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_4_TransitStation
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unlocked Bus Stop Downtown Transit Center
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=red>Quest Complete: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=red>Quest Complete: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Collect A Ride Too Nice! Fancy Car Transit Station
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=red>Quest Complete: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorJunkYard
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 20 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.282600 ms
Cannot find CombatEnitityMainManager from the current scene. must have it at every scene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 296 unused Assets to reduce memory usage. Loaded Objects now: 87257.
Total: 135.003400 ms (FindLiveObjects: 4.378800 ms CreateObjectMapping: 4.955700 ms MarkObjects: 125.265100 ms  DeleteObjects: 0.403500 ms)

No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_4_JunkYard, to door: DoorTransitStation
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_4_JunkYard
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

no sfx on break
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorCityStreets2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 20 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.368400 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 245 unused Assets to reduce memory usage. Loaded Objects now: 82665.
Total: 128.362100 ms (FindLiveObjects: 3.874300 ms CreateObjectMapping: 4.616300 ms MarkObjects: 119.469100 ms  DeleteObjects: 0.402000 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_4_CityStreets2, to door: DoorJunkYard
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unlocked Bus Stop Downtown City Streets
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_4_CityStreets2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PORTRAIT TRIGGER SchoolGirl
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PORTRAIT TRIGGER Kyoko(Clone)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_PortraitDialog_Scene_063
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=red>Quest Complete: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=red>Quest Complete: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Collect A Ride Too Nice! Fancy Car City Streets
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=red>Quest Complete: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withChain
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_Tutorial_World_2_Cell_Phone_First Access
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_4 was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Open World Map 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

new Instantiate
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Enemy Yakuza Female does not have act data for 4.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Using Lowest Act Stat instead.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withStoreInteract_Pay Lots
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

StoreItemITEM_NAME_ALOE_DRINK was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorJunkYard
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

No longer has target
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 20 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.069500 ms
Cannot find CombatEnitityMainManager from the current scene. must have it at every scene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 258 unused Assets to reduce memory usage. Loaded Objects now: 87404.
Total: 131.910000 ms (FindLiveObjects: 4.172900 ms CreateObjectMapping: 4.609500 ms MarkObjects: 122.711400 ms  DeleteObjects: 0.416000 ms)

No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_4_JunkYard, to door: DoorCityStreets2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_4_JunkYard
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withBaseballBat
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorSkidrow
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 18 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.469500 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 434 unused Assets to reduce memory usage. Loaded Objects now: 82475.
Total: 130.107800 ms (FindLiveObjects: 3.930100 ms CreateObjectMapping: 4.980400 ms MarkObjects: 120.712500 ms  DeleteObjects: 0.484600 ms)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_4_Skidrow, to door: DoorJunkYard
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_4_Skidrow
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Collect A Ride Too Nice! Fancy Car Skid Row
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Complete A Ride Too Nice!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PLAYER ID: Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withBaseballBat
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

no sfx on break
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

new Instantiate
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

new Instantiate
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

new Instantiate
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

new Instantiate
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_PassiveDialog_Scene_064
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withBaseballBat(Clone)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

EnemyEnity current attack weight is below or at zero. Is this intentional?
Tigerman : RunAttack_Quick
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

new Instantiate
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorJunkYard
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 20 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.553200 ms
Cannot find CombatEnitityMainManager from the current scene. must have it at every scene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 180 unused Assets to reduce memory usage. Loaded Objects now: 87509.
Total: 135.187100 ms (FindLiveObjects: 4.464600 ms CreateObjectMapping: 4.479400 ms MarkObjects: 125.610100 ms  DeleteObjects: 0.632800 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_4_JunkYard, to door: DoorSkidrow
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_4_JunkYard
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withNPCGuy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Accept Zombie Crusher!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=red>Quest Complete: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_PassiveDialog_Scene_067
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot find _enemyStats for zombieschoolboy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

cannot find currActStats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot find _enemyStats for zombieschoolboy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

cannot find currActStats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot find _enemyStats for zombieschoolboy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

cannot find currActStats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Reaction type out of range.  Using one within range.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Reaction type out of range.  Using one within range.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot find _enemyStats for zombieschoolboy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

cannot find currActStats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot find _enemyStats for zombieschoolboy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

cannot find currActStats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot find _enemyStats for zombieschoolboy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

cannot find currActStats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

no sfx on break
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Reaction type out of range.  Using one within range.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_PassiveDialog_Scene_069
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Reaction type out of range.  Using one within range.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Reaction type out of range.  Using one within range.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot find _enemyStats for zombieschoolboy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

cannot find currActStats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot find _enemyStats for zombieschoolboy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

cannot find currActStats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot find _enemyStats for zombieschoolboy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

cannot find currActStats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot find _enemyStats for zombieschoolboy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

cannot find currActStats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Reaction type out of range.  Using one within range.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Reaction type out of range.  Using one within range.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Reaction type out of range.  Using one within range.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Reaction type out of range.  Using one within range.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot find _enemyStats for zombieschoolboy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

cannot find currActStats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot find _enemyStats for zombieschoolboy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

cannot find currActStats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot find _enemyStats for zombieschoolboy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

cannot find currActStats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot find _enemyStats for zombieschoolboy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

cannot find currActStats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot find _enemyStats for zombieschoolboy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

cannot find currActStats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Reaction type out of range.  Using one within range.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Reaction type out of range.  Using one within range.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Reaction type out of range.  Using one within range.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Reaction type out of range.  Using one within range.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Reaction type out of range.  Using one within range.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot find _enemyStats for zombieschoolboy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

cannot find currActStats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot find _enemyStats for zombieschoolboy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

cannot find currActStats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot find _enemyStats for zombieschoolboy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

cannot find currActStats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot find _enemyStats for zombieschoolboy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

cannot find currActStats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot find _enemyStats for zombieschoolboy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

cannot find currActStats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Reaction type out of range.  Using one within range.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Reaction type out of range.  Using one within range.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Reaction type out of range.  Using one within range.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Reaction type out of range.  Using one within range.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Reaction type out of range.  Using one within range.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot find _enemyStats for zombieschoolboy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

cannot find currActStats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot find _enemyStats for zombieschoolboy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

cannot find currActStats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot find _enemyStats for zombieschoolboy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

cannot find currActStats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot find _enemyStats for zombieschoolboy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

cannot find currActStats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot find _enemyStats for zombieschoolboy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

cannot find currActStats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Reaction type out of range.  Using one within range.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Reaction type out of range.  Using one within range.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Reaction type out of range.  Using one within range.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Reaction type out of range.  Using one within range.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Reaction type out of range.  Using one within range.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot find _enemyStats for zombieschoolboy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

cannot find currActStats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot find _enemyStats for zombieschoolboy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

cannot find currActStats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot find _enemyStats for zombieschoolboy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

cannot find currActStats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot find _enemyStats for zombieschoolboy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

cannot find currActStats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot find _enemyStats for zombieschoolboy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

cannot find currActStats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Reaction type out of range.  Using one within range.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Reaction type out of range.  Using one within range.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Reaction type out of range.  Using one within range.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Reaction type out of range.  Using one within range.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Reaction type out of range.  Using one within range.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot find _enemyStats for zombieschoolboy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

cannot find currActStats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot find _enemyStats for zombieschoolboy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

cannot find currActStats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot find _enemyStats for zombieschoolboy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

cannot find currActStats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot find _enemyStats for zombieschoolboy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

cannot find currActStats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot find _enemyStats for zombieschoolboy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

cannot find currActStats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Reaction type out of range.  Using one within range.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Reaction type out of range.  Using one within range.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Reaction type out of range.  Using one within range.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Reaction type out of range.  Using one within range.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Reaction type out of range.  Using one within range.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot find _enemyStats for zombieschoolboy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

cannot find currActStats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot find _enemyStats for zombieschoolboy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

cannot find currActStats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot find _enemyStats for zombieschoolboy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

cannot find currActStats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot find _enemyStats for zombieschoolboy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

cannot find currActStats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot find _enemyStats for zombieschoolboy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

cannot find currActStats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Reaction type out of range.  Using one within range.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Reaction type out of range.  Using one within range.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Reaction type out of range.  Using one within range.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Reaction type out of range.  Using one within range.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Reaction type out of range.  Using one within range.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Reaction type out of range.  Using one within range.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Transition To Fully Open
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Collect Zombie Crusher!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withNPCGuy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Complete Zombie Crusher!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorSkidrow
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 18 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.793000 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

This screen lock is already done
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 477 unused Assets to reduce memory usage. Loaded Objects now: 82280.
Total: 131.664400 ms (FindLiveObjects: 3.842600 ms CreateObjectMapping: 4.701800 ms MarkObjects: 122.530000 ms  DeleteObjects: 0.589800 ms)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_4_Skidrow, to door: DoorJunkYard
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_4_Skidrow
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withStoreInteract_Book Bistro
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

StoreItemITEM_NAME_THRILLHOUSE was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

StoreItemITEM_NAME_THRILLHOUSE was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

StoreItemITEM_NAME_THRILLHOUSE was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

StoreItemITEM_NAME_JOY_OF_TOYS was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

StoreItemITEM_NAME_JOY_OF_TOYS was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

StoreItemITEM_NAME_JOY_OF_TOYS was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

StoreItemITEM_NAME_JOCK_JOURNAL was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

StoreItemITEM_NAME_JOCK_JOURNAL was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

StoreItemITEM_NAME_JOCK_JOURNAL was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

StoreItemITEM_NAME_JOCK_JOURNAL was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

StoreItemITEM_NAME_JOCK_JOURNAL was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

StoreItemITEM_NAME_FUNSTRUCTION was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

StoreItemITEM_NAME_FUNSTRUCTION was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

StoreItemITEM_NAME_FUNSTRUCTION was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

StoreItemITEM_NAME_FUNSTRUCTION was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

StoreItemITEM_NAME_FUNSTRUCTION was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withWoodenCrate
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = False , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_PassiveDialog_Scene_071
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorSubway
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.067700 ms
Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 231 unused Assets to reduce memory usage. Loaded Objects now: 80906.
Total: 128.778600 ms (FindLiveObjects: 3.996300 ms CreateObjectMapping: 4.393400 ms MarkObjects: 119.933100 ms  DeleteObjects: 0.455600 ms)

No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_4_Subway, to door: DoorSkidrow
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_PassiveDialog_Scene_072
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_4_Subway
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_Tutorial_World_2_Cell_Phone_First Access
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Inventory_Item (1) was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Player 0 used Useable_Quiche (Data_InventoryItem)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.916400 ms
Cannot find RoomName for world_4_undergroundtemple_cutscene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

No Enemies here
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 119 unused Assets to reduce memory usage. Loaded Objects now: 81943.
Total: 129.857000 ms (FindLiveObjects: 3.878500 ms CreateObjectMapping: 4.437200 ms MarkObjects: 121.248200 ms  DeleteObjects: 0.292900 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_4_UndergroundTemple_Cutscene, to door: DoorSubway
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_4_UndergroundTemple_Cutscene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorTrigger playerID = 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading CinematicScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.466500 ms

Unloading 1587 unused Assets to reduce memory usage. Loaded Objects now: 78644.
Total: 124.718400 ms (FindLiveObjects: 3.670600 ms CreateObjectMapping: 4.520300 ms MarkObjects: 115.572100 ms  DeleteObjects: 0.955000 ms)

[MoviePlayer] Playing movie "D:/Games/River City Girls/RiverCityGirls_Data/StreamingAssets\Movies\Bossintros_Abobo.mp4" onto camera "VideoView (UnityEngine.Camera)"
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.711300 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot find _enemyStats for abobo
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

cannot find currActStats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

No Enemies here
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

StartScreenWithPortraits = Start
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

StartScreenWithPortraits pass DEBUGSKIP
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerManager.Instance.PlayersLoaded == false
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 81672.
Total: 129.104000 ms (FindLiveObjects: 3.927100 ms CreateObjectMapping: 4.521300 ms MarkObjects: 120.562600 ms  DeleteObjects: 0.092700 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

before StartCoroutine(CoCheckPortraitsStart());
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

UI_HUD_BOSS.Hide()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

UI_HUD_BOSS.FadeOut()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_4_UndergroundTemple, to door: 
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Could not find door "" in scene + World_4_UndergroundTemple finding random door
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_4_UndergroundTemple
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

UI_HUD_BOSS.FadeIn()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=#00ff00ff>ReactGetHit</color> Stamina = 769
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=#00ff00ff>ReactGetHit</color> Stamina = 688
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Instance didn't exist! Creating one now!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Singleton Created: Singleton:RCG.BigRockWatcher
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=#00ff00ff>ReactGetHit</color> Stamina = 594
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

ChangePhaseBaseOnHealthPhase phase number = 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

ChangeToPhase2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

_Animation_WorldBreakerSlamGround() end
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnCollision = FarBackCollision
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnCollision = LeftCollision
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnCollision = LeftCollision
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnCollision = RightCollision
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnCollision = Floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnCollision = Floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnCollision = Floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnCollision = Floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnCollision = Floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnCollision = Floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnCollision = Floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnCollision = Floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnCollision = Floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnCollision = Floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnCollision = Floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Abobo_DropRocks_Version3 drop start
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Abobo_DropRocks_Version3 drop 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Abobo_DropRocks_Version3 drop 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Abobo_DropRocks_Version3 drop 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Abobo_DropRocks_Version3 drop 4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

GetPlaceToDrop start
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

GetPlaceToDrop lstReturn count = 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Abobo_DropRocks_Version3 drop 5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Abobo_DropRocks_Version3 drop end
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SameTeam do not do anything
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withCrate
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SameTeam do not do anything
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withCrate
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

AttackFinish!!!!!!!!!!!!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=#ff0000ff>Abobo</color>: groundshake
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

AttackFinish!!!!!!!!!!!!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=#ff0000ff>Abobo</color>: groundshake
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

AttackFinish!!!!!!!!!!!!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=#00ff00ff>ReactGetHit</color> Stamina = 483
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

AttackFinish!!!!!!!!!!!!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

_Animation_WorldBreakerSlamGround() end
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnCollision = FrontCollision
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnCollision = FrontCollision
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnCollision = FrontCollision
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnCollision = FrontCollision
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnCollision = FarBackCollision
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnCollision = Floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnCollision = Floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnCollision = Floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnCollision = Floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnCollision = Floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnCollision = Floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnCollision = Floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnCollision = Floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnCollision = Floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnCollision = Floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Abobo_DropRocks_Version3 drop start
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Abobo_DropRocks_Version3 drop 1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Abobo_DropRocks_Version3 drop 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Abobo_DropRocks_Version3 drop 3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Abobo_DropRocks_Version3 drop 4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

GetPlaceToDrop start
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

GetPlaceToDrop lstReturn count = 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Abobo_DropRocks_Version3 drop 5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Abobo_DropRocks_Version3 drop end
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SameTeam do not do anything
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=#00ff00ff>ReactGetHit</color> Stamina = 402
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

AttackFinish!!!!!!!!!!!!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SameTeam do not do anything
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withCrate
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SameTeam do not do anything
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=#00ff00ff>ReactGetHit</color> Stamina = 321
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SameTeam do not do anything
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

AttackFinish!!!!!!!!!!!!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SameTeam do not do anything
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=#00ff00ff>ReactGetHit</color> Stamina = 254
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

ChangePhaseBaseOnHealthPhase phase number = 2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

ChangeToPhase3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnCollision = Abobo_SmallRock_BigBreath(Clone)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnCollision = Abobo_SmallRock_BigBreath(Clone)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnCollision = Floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

AttackFinish!!!!!!!!!!!!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnCollision = Floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

AttackFinish!!!!!!!!!!!!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=#00ff00ff>ReactGetHit</color> Stamina = 173
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

AttackFinish!!!!!!!!!!!!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=#00ff00ff>ReactGetHit</color> Stamina = 92
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

AttackFinish!!!!!!!!!!!!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=#00ff00ff>ReactGetHit</color> Stamina = 11
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

AttackFinish!!!!!!!!!!!!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

AttackFinish!!!!!!!!!!!!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_Tutorial_World_2_Cell_Phone_First Access
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Inventory_Item was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Player 0 used Useable_Lasagna (Data_InventoryItem)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

AttackFinish!!!!!!!!!!!!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnCollision = Floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

IDied
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Kill Abobo
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

UI_HUD_BOSS.FadeOut()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.699200 ms
Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 494 unused Assets to reduce memory usage. Loaded Objects now: 84877.
Total: 133.652600 ms (FindLiveObjects: 4.024200 ms CreateObjectMapping: 4.695700 ms MarkObjects: 124.227000 ms  DeleteObjects: 0.705000 ms)

No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_4_Subway, to door: DoorUndergroundTemple
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_4_Subway
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Reward Abobo
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorSkidrow
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 18 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.843200 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

This screen lock is already done
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 121 unused Assets to reduce memory usage. Loaded Objects now: 86363.
Total: 134.324000 ms (FindLiveObjects: 4.056500 ms CreateObjectMapping: 4.439600 ms MarkObjects: 125.538600 ms  DeleteObjects: 0.289200 ms)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_4_Skidrow, to door: DoorSubway
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_4_Skidrow
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorJunkYard
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 20 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.336400 ms
Cannot find CombatEnitityMainManager from the current scene. must have it at every scene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

This screen lock is already done
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 161 unused Assets to reduce memory usage. Loaded Objects now: 91286.
Total: 137.804600 ms (FindLiveObjects: 4.093600 ms CreateObjectMapping: 4.773600 ms MarkObjects: 128.579800 ms  DeleteObjects: 0.357300 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_4_JunkYard, to door: DoorSkidrow
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_4_JunkYard
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorTransitStation
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.365000 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 216 unused Assets to reduce memory usage. Loaded Objects now: 87300.
Total: 136.413800 ms (FindLiveObjects: 4.490100 ms CreateObjectMapping: 5.281700 ms MarkObjects: 126.247400 ms  DeleteObjects: 0.394200 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_4_TransitStation, to door: DoorJunkYard
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_4_TransitStation
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorTunnel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 19 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.170500 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 539 unused Assets to reduce memory usage. Loaded Objects now: 85949.
Total: 133.280700 ms (FindLiveObjects: 3.654800 ms CreateObjectMapping: 4.678800 ms MarkObjects: 124.436400 ms  DeleteObjects: 0.510500 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_4_Tunnel, to door: DoorTransitStation
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_4_Tunnel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_Tutorial_World_2_Cell_Phone_First Access
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Selectable was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.876600 ms
LoadRequiredAssets.OnRuntimeMethodLoad()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Accept Construction Unlock doesn't have an associated quest! Please check/delete existing save data.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 542 unused Assets to reduce memory usage. Loaded Objects now: 85111.
Total: 139.256500 ms (FindLiveObjects: 4.558800 ms CreateObjectMapping: 4.513600 ms MarkObjects: 129.490500 ms  DeleteObjects: 0.693500 ms)

Switch music?
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

6
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

MainMenu
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

7
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

9
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

10
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

11
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

13
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

14
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

15
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

16
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

17
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Accept Construction Unlock doesn't have an associated quest! Please check/delete existing save data.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RCG_Event_Quest_Complete_A Burger to Godai For!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RCG_Event_Quest_Complete_A Ride Too Nice!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RCG_Event_Quest_Complete_Fashion Gold!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RCG_Event_Quest_Complete_Gross Appetite!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RCG_Event_Quest_Complete_Lets Beat It!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RCG_Event_Quest_Complete_Mayor Statues be Golden!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RCG_Event_Quest_Complete_Open for Business!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RCG_Event_Quest_Complete_Zombie Crusher!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RCG_Event_Boss_Kill_Misuzu (RCG_Event)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RCG_Event_Boss_Kill_Abobo (RCG_Event)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RCG_Event_Boss_Kill_Seamstress (RCG_Event)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RCG_Event_Boss_Kill_Yamada (RCG_Event)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_GYMPOOL
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_LOBBY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_CAFETERIA
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_GYMBASKETBALL
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_SEXED
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_CHEMISTRY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_DETENTION
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_FREEZER
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_1STFLOORA
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_1STFLOORB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_2NDFLOORA
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_2NDFLOORB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_3RDFLOOR
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_KITCHEN
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_LOCKERROOM
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_RESTROOM
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_ROOFTOP
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_ALLEYWAY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_BEANBALLCOURT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_CONSTRUCTIONPIT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_CONSTRUCTIONSITE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_FOODCOURT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_FRONTGATE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_MALLENTRANCE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_MALLLOBBY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_MALLREAR
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_MALLEXIT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_NORTHRAVINELANE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_PATTINSONBACKYARD
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_PATTINSONHOUSE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_SCHOOLENTRANCE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_STOREENTRANCES
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_WINDINGWAY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_ARCADE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_BACKALLEY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_FASHIONFACTORY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_FLOOR1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_FLOOR2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_FLOOR3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_FLOOR4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_FLOOR5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_FLOOR6
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_FLOOR7
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_FLOOR8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_PAWNSHOP
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_RUNWAY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_SHOPPINGENTRANCE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_SHOPPINGFASHION
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_SHOPPINGTOYS
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_SHOPPINGVIDEOGAMES
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_SWEATSHOP
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_BACKALLEY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_BARINTERIOR
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_BASKETBALL
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_CITYSTREETS1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_CITYSTREETS2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_JUNKYARD
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_PARK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_SHANTYTOWN
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_SKIDROW
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_SUBWAY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_TRANSITSTATION
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_TUNNEL
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_UNDERGROUNDTEMPLE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_5_BEACH
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_5_AQUARIUM
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_5_BEACHHOMES
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_5_BEACHSTOREFRONT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_5_FANCYHOTELLOBBY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_5_FISHMARKET
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_5_PIERSBOATS
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_5_PUBLICPARK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_5_RESTROOM
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_5_THEMEPARK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_5_YACHTCONCERT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_6_BALCONY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_6_CASINO
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_6_FLOOR8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_6_FLOOR13
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_6_FLOOR21
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_6_FLOOR50
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_6_HOTELROOM
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_6_LOBBY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_6_MONEYLAUNDERING
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_6_PENTHOUSE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_6_RESTROOM
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_6_SCIENCEEXPERIMENTS
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_6_TOWERENTRANCE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_6_WEAPONSROOM
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Potato Snaps
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Fizzy Fuzz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Choco Berry
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Salmon Nigiri
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Shrimp Roll
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Tempura
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Spicy Tuna Roll
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Merv Single
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Merv Double
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Merv Fries
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Merv Shake
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Bacon Rod
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Turbo Juice
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Ice Cream Cone
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Sorbet
 
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Useable_Polyester Candy
 
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Useable_Gummy Yummies
 
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Useable_Melon Mints
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Oolong Tea
 
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Useable_Matcha Tea
 
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Useable_Thai Tea
 
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Useable_Boba Tea
 
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Useable_Plumberinos (Game)
 
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Useable_Vampire Puncher (Game)
 
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Useable_Hot Blooded Boys (Game)
 
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Useable_Cat Pillow
 
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Useable_Mech Toy
 
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Useable_Toy Alarm
 
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Useable_NOIZE Figure
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Taiyaki
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Qoqo Soda
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Dango
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Dorayaki
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Aloe Drink
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Grapples
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Baguette
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Milk
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Bandages
 
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Useable_Aspirin
 
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Useable_First Aid
 
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Useable_Vitamin K Tonic
 
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Useable_Thrillhouse (book)
 
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Useable_Funstruction (Book)
 
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Useable_Jock Journal (Book)
 
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Useable_Joy of Toys (Book)
 
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Useable_Avocado Toast
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Tofu Burrito
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Fake Chicken
 
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Useable_Quiche
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Fried Cheese
 
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Useable_Garlic Gelato
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Lasagna
 
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Useable_Ravioli
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Sauna For One
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Sauna For Two
 
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Uppercut_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Bruce Backhand_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Stomp_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Nutcracker_Misako
 
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Move_Headbutt_Misako
 
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Hop Knee_Misako
 
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Move_Dropkick_Misako
 
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Move_Stungun_Misako
 
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Move_Powerbomb_Misako
 
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Flip Kick_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Dab!_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Spin Kick_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Dragon Feet_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Cheer Drill_Kyoko
 
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Fatal Steps_Riki
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Gym Shorts
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Virtual Pet
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Ribbon Bra
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Heart Earrings
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Eyeshadow
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Deco Nails
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Bomb Bottom
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Bomb Bra
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Choker
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Padlock Bra
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Love Letter
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Athletic Bottom
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Athletic Top
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Spiked Knuckles
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_False Lashes
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Frilly Bra
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Fishnet Top
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Smart Watch
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Multitool
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Knife Earrings
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Coin Purse
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Frilly Bottom
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Garter
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Scissors
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Music Player
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Fake Tattoos
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Hasebe Charm
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Pepper Spray
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Bunny Button =;3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Tank Button
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Cat Pin
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Mami Charm
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Hair Ribbon
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

MaleThug
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cheerleader
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Tigerman
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SchoolBoy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SchoolGirl
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cyborg
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

YakuzaMale
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

BadCop
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

YakuzaF
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Trash
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Waver
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Linda
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Statue Event has not been fired!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Statue Event has not been fired!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Accept Construction Unlock doesn't have an associated quest! Please check/delete existing save data.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Selectable was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Accept Construction Unlock doesn't have an associated quest! Please check/delete existing save data.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RCG_Event_Quest_Complete_A Burger to Godai For!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RCG_Event_Quest_Complete_A Ride Too Nice!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RCG_Event_Quest_Complete_Fashion Gold!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RCG_Event_Quest_Complete_Gross Appetite!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RCG_Event_Quest_Complete_Lets Beat It!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RCG_Event_Quest_Complete_Mayor Statues be Golden!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RCG_Event_Quest_Complete_Open for Business!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RCG_Event_Quest_Complete_Zombie Crusher!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RCG_Event_Boss_Kill_Misuzu (RCG_Event)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RCG_Event_Boss_Kill_Abobo (RCG_Event)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RCG_Event_Boss_Kill_Seamstress (RCG_Event)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RCG_Event_Boss_Kill_Yamada (RCG_Event)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_GYMPOOL
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_LOBBY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_CAFETERIA
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_GYMBASKETBALL
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_SEXED
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_CHEMISTRY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_DETENTION
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_FREEZER
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_1STFLOORA
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_1STFLOORB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_2NDFLOORA
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_2NDFLOORB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_3RDFLOOR
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_KITCHEN
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_LOCKERROOM
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_RESTROOM
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_ROOFTOP
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_ALLEYWAY
 
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Elbow Smash_Riki
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Shoulder Throw_Riki
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Back Crescent Kick_Riki
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Jump Kick_Riki
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Fatal Steps_Riki
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Gym Shorts
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Virtual Pet
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Makeup Kit
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Ribbon Bra
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Heart Earrings
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Eyeshadow
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Deco Nails
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Bomb Bottom
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Bomb Bra
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Choker
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Padlock Bra
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Love Letter
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Athletic Bottom
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Athletic Top
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Spiked Knuckles
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_False Lashes
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Frilly Bra
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Fishnet Top
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Smart Watch
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Multitool
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Knife Earrings
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Coin Purse
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Frilly Bottom
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Garter
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Scissors
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Music Player
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Fake Tattoos
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Hasebe Charm
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Pepper Spray
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Bunny Button =;3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Tank Button
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Cat Pin
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Mami Charm
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Hair Ribbon
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

MaleThug
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cheerleader
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Tigerman
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SchoolBoy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SchoolGirl
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cyborg
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

YakuzaMale
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

BadCop
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

YakuzaF
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Trash
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Waver
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Linda
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NextSelectable was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=blue>Player Being Saved: Misako</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=blue>Player Being Saved: Kyoko</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=blue>Player Being Saved: Kunio</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=blue>Player Being Saved: Riki</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.972600 ms
Made an event QuestSlotChosen
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 714 unused Assets to reduce memory usage. Loaded Objects now: 82314.
Total: 135.013200 ms (FindLiveObjects: 4.305800 ms CreateObjectMapping: 4.331200 ms MarkObjects: 125.647800 ms  DeleteObjects: 0.727900 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot find CombatEnitityMainManager from the current scene. must have it at every scene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

LoadFromSave
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 19 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.648000 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

This screen lock is already done
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 85459.
Total: 133.299800 ms (FindLiveObjects: 3.985400 ms CreateObjectMapping: 4.438300 ms MarkObjects: 124.767300 ms  DeleteObjects: 0.108600 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_4_Tunnel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=red>VfxPlayer error:</color> Animation event has no vfx object.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_Tutorial_World_2_Cell_Phone_First Access
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withStoreInteract_Merlin's Mystery
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Data_InventoryDatabase::GetItem(Equip_Bunny Button =;3) returned null in ItemDatabase_Useables! Are you sure you sent in the right data?
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Data_InventoryDatabase::GetItem(Equip_Bunny Button =;3) returned null in ItemDatabase_Moves! Are you sure you sent in the right data?
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Data_InventoryDatabase::GetItem(Equip_Bunny Button =;3) returned null in ItemDatabase_QuestItemRequirement! Are you sure you sent in the right data?
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Data_InventoryDatabase::GetItem(Equip_Tank Button) returned null in ItemDatabase_Useables! Are you sure you sent in the right data?
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Data_InventoryDatabase::GetItem(Equip_Tank Button) returned null in ItemDatabase_Moves! Are you sure you sent in the right data?
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Data_InventoryDatabase::GetItem(Equip_Tank Button) returned null in ItemDatabase_QuestItemRequirement! Are you sure you sent in the right data?
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

StoreItemEQUIP_NAME_BUNNY_BUTTON was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

StoreItemEQUIP_NAME_BUNNY_BUTTON was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

StoreItemEQUIP_NAME_TANK_BUTTON was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

StoreItemEQUIP_NAME_TANK_BUTTON was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

StoreItemEQUIP_NAME_TANK_BUTTON was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

StoreItemEQUIP_NAME_TANK_BUTTON was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_Tutorial_World_2_Cell_Phone_First Access
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (1) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (1) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (2) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (2) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (3) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (3) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (4) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (4) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (5) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (5) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (6) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (6) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (7) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (7) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equipped_Left was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equipped_Left was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equipped_Right was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equipped_Right was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Can go right!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Can go right!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We equipped an item here
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Can go left!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (7) was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We equipped an item here
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorBeachStorefront
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.450400 ms
Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 308 unused Assets to reduce memory usage. Loaded Objects now: 86837.
Total: 134.934200 ms (FindLiveObjects: 4.150400 ms CreateObjectMapping: 4.537300 ms MarkObjects: 125.760900 ms  DeleteObjects: 0.485500 ms)

No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_5_BeachStorefront, to door: DoorTunnel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Explore World 5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_PassiveDialog_Scene_077
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_5_BeachStorefront
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

EnemyEnity current attack weight is below or at zero. Is this intentional?
Cheerleader : RunAttack_Quick
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event EnemyDebut_Waver
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withBaseballBat
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Passive Dialogue Ended
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withBaseballBat
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Missing CurrentMove Not sure if needed. CombatEntity.HitVfx()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

no sfx on break
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_Tutorial_World_2_Cell_Phone_First Access
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CLOSED VIA B
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_Tutorial_World_2_Cell_Phone_First Access
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (1) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (1) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (2) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (2) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (3) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (3) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (4) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (4) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (5) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (5) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (6) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (6) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (7) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (7) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equipped_Left was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equipped_Left was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equipped_Right was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equipped_Right was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withStoreInteract_Chic Buffet
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

StoreItemITEM_NAME_QUICHE was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

StoreItemITEM_NAME_QUICHE was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

StoreItemITEM_NAME_QUICHE was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

StoreItemITEM_NAME_QUICHE was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

StoreItemITEM_NAME_QUICHE was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

StoreItemITEM_NAME_QUICHE was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

StoreItemITEM_NAME_QUICHE was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

StoreItemITEM_NAME_QUICHE was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorBeach
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.228600 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 215 unused Assets to reduce memory usage. Loaded Objects now: 86800.
Total: 135.428600 ms (FindLiveObjects: 4.040000 ms CreateObjectMapping: 4.490700 ms MarkObjects: 126.392900 ms  DeleteObjects: 0.504900 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_5_Beach, to door: DoorBeachStorefront
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_5_Beach
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorBeachStorefront
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.278500 ms
Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

This screen lock is already done
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 172 unused Assets to reduce memory usage. Loaded Objects now: 86869.
Total: 134.741200 ms (FindLiveObjects: 4.161300 ms CreateObjectMapping: 4.804200 ms MarkObjects: 125.373300 ms  DeleteObjects: 0.402200 ms)

No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_5_BeachStorefront, to door: DoorBeach
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_5_BeachStorefront
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorBeach
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.499000 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 204 unused Assets to reduce memory usage. Loaded Objects now: 86800.
Total: 134.073700 ms (FindLiveObjects: 4.088400 ms CreateObjectMapping: 4.633900 ms MarkObjects: 124.853300 ms  DeleteObjects: 0.498000 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_5_Beach, to door: DoorBeachStorefront
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_5_Beach
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withFish (1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withFish (1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withFish (1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorPiersBoats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 20 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.995000 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PORTRAIT TRIGGER CasualGirlD
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PORTRAIT TRIGGER StandingStudentFemaleNPC_05
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 412 unused Assets to reduce memory usage. Loaded Objects now: 86312.
Total: 134.834400 ms (FindLiveObjects: 4.334100 ms CreateObjectMapping: 4.778700 ms MarkObjects: 125.056900 ms  DeleteObjects: 0.664400 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_5_PiersBoats, to door: DoorBeach
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_5_PiersBoats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Missing CurrentMove Not sure if needed. CombatEntity.HitVfx()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "GenericNPC/CasualGirlC/Avatar/DefenseCollider"
 
(Filename:  Line: 0)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ConcertNPC/StandingStudentFemaleNPC_06/Avatar/DefenseCollider"
 
(Filename:  Line: 0)

PORTRAIT TRIGGER Misako(Clone)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_PortraitDialog_Scene_078
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Accept We're on the list!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_PassiveDialog_Scene_079
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Passive Dialogue Ended
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorFishMarket
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.270200 ms
Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 531 unused Assets to reduce memory usage. Loaded Objects now: 86566.
Total: 136.364300 ms (FindLiveObjects: 4.191600 ms CreateObjectMapping: 4.632800 ms MarkObjects: 126.659700 ms  DeleteObjects: 0.880000 ms)

No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_5_FishMarket, to door: DoorPiersBoats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_5_FishMarket
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Missing CurrentMove Not sure if needed. CombatEntity.HitVfx()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorThemePark
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

No longer has target
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.225400 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 256 unused Assets to reduce memory usage. Loaded Objects now: 87234.
Total: 134.440900 ms (FindLiveObjects: 4.061000 ms CreateObjectMapping: 4.646300 ms MarkObjects: 125.217900 ms  DeleteObjects: 0.515300 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_5_ThemePark, to door: DoorFishMarket
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_5_ThemePark
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withFish (1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorPublicPark
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.187800 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 269 unused Assets to reduce memory usage. Loaded Objects now: 88088.
Total: 134.578300 ms (FindLiveObjects: 4.103100 ms CreateObjectMapping: 4.685700 ms MarkObjects: 125.342800 ms  DeleteObjects: 0.446400 ms)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_5_PublicPark, to door: DoorThemePark
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_5_PublicPark
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorRestroom
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.713500 ms
TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 234 unused Assets to reduce memory usage. Loaded Objects now: 84845.
Total: 133.141000 ms (FindLiveObjects: 3.948700 ms CreateObjectMapping: 4.359800 ms MarkObjects: 124.430200 ms  DeleteObjects: 0.402100 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_5_Restroom, to door: DoorPublicPark
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Could not find door "DoorPublicPark" in scene + World_5_Restroom finding random door
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_5_Restroom
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoor3rdFloor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.457000 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 103 unused Assets to reduce memory usage. Loaded Objects now: 88088.
Total: 133.906600 ms (FindLiveObjects: 4.111300 ms CreateObjectMapping: 4.503500 ms MarkObjects: 125.126700 ms  DeleteObjects: 0.165000 ms)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_5_PublicPark, to door: DoorRestroom
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_5_PublicPark
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorAquarium
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.395100 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 106 unused Assets to reduce memory usage. Loaded Objects now: 86886.
Total: 134.718800 ms (FindLiveObjects: 3.741400 ms CreateObjectMapping: 4.617700 ms MarkObjects: 126.088600 ms  DeleteObjects: 0.270700 ms)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_5_Aquarium, to door: DoorPublicPark
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_5_Aquarium
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withFish (1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Missing CurrentMove Not sure if needed. CombatEntity.HitVfx()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withFish
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Missing CurrentMove Not sure if needed. CombatEntity.HitVfx()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorFancyHotelLobby
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.969500 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 235 unused Assets to reduce memory usage. Loaded Objects now: 86212.
Total: 135.780500 ms (FindLiveObjects: 3.964900 ms CreateObjectMapping: 4.763000 ms MarkObjects: 126.662800 ms  DeleteObjects: 0.389500 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_5_FancyHotelLobby, to door: DoorAquarium
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_5_FancyHotelLobby
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withNPCGuy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Accept Super Fans!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=red>Quest Complete: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorBeachHomes
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 18 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.047000 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Reach BeachHomes
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 303 unused Assets to reduce memory usage. Loaded Objects now: 87374.
Total: 134.924900 ms (FindLiveObjects: 3.968100 ms CreateObjectMapping: 4.633900 ms MarkObjects: 125.822000 ms  DeleteObjects: 0.500700 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_5_BeachHomes, to door: DoorFancyHotelLobby
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_5_BeachHomes
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_PassiveDialog_Scene_081
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unlocked Bus Stop Beach Homes
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_Tutorial_World_2_Cell_Phone_First Access
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorBeachStorefront
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.162900 ms
Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

This screen lock is already done
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 121 unused Assets to reduce memory usage. Loaded Objects now: 87064.
Total: 136.397700 ms (FindLiveObjects: 3.966700 ms CreateObjectMapping: 4.935800 ms MarkObjects: 127.165800 ms  DeleteObjects: 0.329100 ms)

No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_5_BeachStorefront, to door: DoorBeachHomes
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event EnemyDebut_Waver
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_5_BeachStorefront
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Explore World 5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event EnemyDebut_Waver
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_Tutorial_World_2_Cell_Phone_First Access
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Inventory_Item  was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

There is no item here! Vibrate phone unhappily?
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_5 was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Open World Map 4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event EnemyDebut_Waver
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CheckForHitWallWhileInAirLock_JumpFall  else
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_PassiveDialog_Scene_083
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_Passive_Godai_One_Hit_Tommy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Accept One-Hit Tommy in the Bathroom!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorBeach
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.747000 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 212 unused Assets to reduce memory usage. Loaded Objects now: 87078.
Total: 136.204000 ms (FindLiveObjects: 4.454500 ms CreateObjectMapping: 4.666300 ms MarkObjects: 126.686400 ms  DeleteObjects: 0.396500 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_5_Beach, to door: DoorBeachStorefront
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_5_Beach
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorBeachStorefront
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.246900 ms
Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

This screen lock is already done
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 172 unused Assets to reduce memory usage. Loaded Objects now: 87109.
Total: 135.043100 ms (FindLiveObjects: 3.724600 ms CreateObjectMapping: 4.522800 ms MarkObjects: 126.438000 ms  DeleteObjects: 0.357600 ms)

No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_5_BeachStorefront, to door: DoorBeach
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_5_BeachStorefront
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorBeach
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.558400 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 206 unused Assets to reduce memory usage. Loaded Objects now: 87078.
Total: 135.782900 ms (FindLiveObjects: 4.083700 ms CreateObjectMapping: 4.704700 ms MarkObjects: 126.635300 ms  DeleteObjects: 0.358900 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_5_Beach, to door: DoorBeachStorefront
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_5_Beach
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PORTRAIT TRIGGER Misako(Clone)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_PortraitDialog_Scene_087
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=red>Quest Complete: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=red>Quest Complete: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Collect Super Fans! NOIZE Dog
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=red>Quest Complete: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withChain(Clone)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorPiersBoats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 20 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.863600 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 420 unused Assets to reduce memory usage. Loaded Objects now: 86818.
Total: 137.291200 ms (FindLiveObjects: 4.200900 ms CreateObjectMapping: 4.611800 ms MarkObjects: 127.875100 ms  DeleteObjects: 0.603100 ms)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_5_PiersBoats, to door: DoorBeach
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_5_PiersBoats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "GenericNPC/CasualGirlC/Avatar/DefenseCollider"
 
(Filename:  Line: 0)

We interacted withDoorFishMarket
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.150400 ms
Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 528 unused Assets to reduce memory usage. Loaded Objects now: 87096.
Total: 137.135500 ms (FindLiveObjects: 4.167900 ms CreateObjectMapping: 4.608000 ms MarkObjects: 127.533300 ms  DeleteObjects: 0.826100 ms)

No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_5_FishMarket, to door: DoorPiersBoats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_5_FishMarket
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_PassiveDialog_Scene_085
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=red>Quest Complete: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=red>Quest Complete: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Collect Super Fans! NOIZE Favorite Dish
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=red>Quest Complete: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Missing CurrentMove Not sure if needed. CombatEntity.HitVfx()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Missing CurrentMove Not sure if needed. CombatEntity.HitVfx()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

no sfx on break
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorThemePark
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.105700 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 267 unused Assets to reduce memory usage. Loaded Objects now: 87685.
Total: 137.431400 ms (FindLiveObjects: 4.366600 ms CreateObjectMapping: 4.795900 ms MarkObjects: 127.826100 ms  DeleteObjects: 0.442400 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_5_ThemePark, to door: DoorFishMarket
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_5_ThemePark
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PORTRAIT TRIGGER SchoolGirl (1)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PORTRAIT TRIGGER Cheerleader
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PORTRAIT TRIGGER Misako(Clone)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_PortraitDialog_Scene_086
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Collect Super Fans! NOIZE Hometown
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withGuitar
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorPublicPark
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.443100 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 281 unused Assets to reduce memory usage. Loaded Objects now: 88639.
Total: 136.620500 ms (FindLiveObjects: 4.273400 ms CreateObjectMapping: 4.857000 ms MarkObjects: 127.061300 ms  DeleteObjects: 0.428700 ms)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_5_PublicPark, to door: DoorThemePark
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_5_PublicPark
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorRestroom
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.582400 ms
TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 234 unused Assets to reduce memory usage. Loaded Objects now: 85396.
Total: 134.244100 ms (FindLiveObjects: 3.999100 ms CreateObjectMapping: 4.395900 ms MarkObjects: 125.479600 ms  DeleteObjects: 0.369400 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_5_Restroom, to door: DoorPublicPark
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Could not find door "DoorPublicPark" in scene + World_5_Restroom finding random door
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_5_Restroom
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list are valid
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Collect One-Hit Tommy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Variant "Special" for "SchoolBoy" not found. Check RecruitAndAssistManager.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Complete One-Hit Tommy in the Bathroom!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PLAYER ID: Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoor3rdFloor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.386400 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 109 unused Assets to reduce memory usage. Loaded Objects now: 88636.
Total: 135.848300 ms (FindLiveObjects: 4.148600 ms CreateObjectMapping: 4.596500 ms MarkObjects: 126.942800 ms  DeleteObjects: 0.160200 ms)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_5_PublicPark, to door: DoorRestroom
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_5_PublicPark
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorAquarium
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.543300 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

This screen lock is already done
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 107 unused Assets to reduce memory usage. Loaded Objects now: 87179.
Total: 135.773700 ms (FindLiveObjects: 4.157000 ms CreateObjectMapping: 4.557800 ms MarkObjects: 126.759700 ms  DeleteObjects: 0.298800 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_5_Aquarium, to door: DoorPublicPark
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_5_Aquarium
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorFancyHotelLobby
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.096500 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 225 unused Assets to reduce memory usage. Loaded Objects now: 86687.
Total: 135.790200 ms (FindLiveObjects: 4.087300 ms CreateObjectMapping: 4.509900 ms MarkObjects: 126.796000 ms  DeleteObjects: 0.396800 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_5_FancyHotelLobby, to door: DoorAquarium
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_5_FancyHotelLobby
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withGuitar
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withNPCGuy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Complete Super Fans!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_PassiveDialog_Scene_090
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Collect We're on the list! VIP Tickets
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CheckForHitWallWhileInAirLock_JumpFall  (currentVelocity.x > 0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CheckForHitWallWhileInAirLock_JumpFall  else
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CheckForHitWallWhileInAirLock_JumpFall  (currentVelocity.x > 0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorBeachHomes
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 18 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.898800 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Reach BeachHomes
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

This screen lock is already done
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 302 unused Assets to reduce memory usage. Loaded Objects now: 87660.
Total: 138.180800 ms (FindLiveObjects: 4.454000 ms CreateObjectMapping: 4.842800 ms MarkObjects: 128.351700 ms  DeleteObjects: 0.531800 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_5_BeachHomes, to door: DoorFancyHotelLobby
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_5_BeachHomes
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withBus Stop
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorBeachStorefront
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.394800 ms
Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

This screen lock is already done
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 111 unused Assets to reduce memory usage. Loaded Objects now: 87477.
Total: 137.487800 ms (FindLiveObjects: 4.337900 ms CreateObjectMapping: 4.560200 ms MarkObjects: 128.258200 ms  DeleteObjects: 0.331000 ms)

No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_5_BeachStorefront, to door: DoorBeachHomes
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event EnemyDebut_Waver
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_5_BeachStorefront
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

no sfx on break
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorBeach
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.370900 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

This screen lock is already done
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 206 unused Assets to reduce memory usage. Loaded Objects now: 87205.
Total: 136.404400 ms (FindLiveObjects: 4.062300 ms CreateObjectMapping: 4.650900 ms MarkObjects: 127.300100 ms  DeleteObjects: 0.390900 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_5_Beach, to door: DoorBeachStorefront
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_5_Beach
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorPiersBoats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 20 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.328400 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 410 unused Assets to reduce memory usage. Loaded Objects now: 86909.
Total: 137.572900 ms (FindLiveObjects: 4.094100 ms CreateObjectMapping: 4.646300 ms MarkObjects: 128.259100 ms  DeleteObjects: 0.572900 ms)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_5_PiersBoats, to door: DoorBeach
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_5_PiersBoats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorFishMarket
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.367900 ms
Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

This screen lock is already done
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 529 unused Assets to reduce memory usage. Loaded Objects now: 86884.
Total: 137.481500 ms (FindLiveObjects: 4.036300 ms CreateObjectMapping: 4.688100 ms MarkObjects: 128.029000 ms  DeleteObjects: 0.727500 ms)

No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_5_FishMarket, to door: DoorPiersBoats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_5_FishMarket
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

We interacted withStoreInteract_Lucky Penne
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

StoreItemITEM_NAME_LASAGNA was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

StoreItemITEM_NAME_LASAGNA was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

StoreItemITEM_NAME_LASAGNA was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

StoreItemITEM_NAME_LASAGNA was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

StoreItemITEM_NAME_LASAGNA was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

StoreItemITEM_NAME_LASAGNA was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

StoreItemITEM_NAME_LASAGNA was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

StoreItemITEM_NAME_LASAGNA was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

StoreItemITEM_NAME_LASAGNA was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

StoreItemITEM_NAME_LASAGNA was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

StoreItemITEM_NAME_LASAGNA was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

StoreItemITEM_NAME_LASAGNA was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

StoreItemITEM_NAME_LASAGNA was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

StoreItemITEM_NAME_LASAGNA was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

StoreItemITEM_NAME_LASAGNA was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

We interacted withDoorPiersBoats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Unloading 20 Unused Serialized files (Serialized files now loaded: 0)
NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnloadTime: 2.371400 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 125 unused Assets to reduce memory usage. Loaded Objects now: 86909.
Total: 137.941000 ms (FindLiveObjects: 4.042700 ms CreateObjectMapping: 4.503500 ms MarkObjects: 129.051900 ms  DeleteObjects: 0.342800 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_5_PiersBoats, to door: DoorFishMarket
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_5_PiersBoats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withNPCGuy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Complete We're on the list!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Playing Outro
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_PassiveDialog_Scene_092
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorYachtConcert
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading CinematicScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.200800 ms

Unloading 635 unused Assets to reduce memory usage. Loaded Objects now: 83653.
Total: 132.338000 ms (FindLiveObjects: 3.939200 ms CreateObjectMapping: 4.467100 ms MarkObjects: 123.139700 ms  DeleteObjects: 0.791700 ms)

[MoviePlayer] Playing movie "D:/Games/River City Girls/RiverCityGirls_Data/StreamingAssets\Movies\Bossintros_Noize.mp4" onto camera "VideoView (UnityEngine.Camera)"
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.747000 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

StartScreenWithPortraits = Start
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

StartScreenWithPortraits pass DEBUGSKIP
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerManager.Instance.PlayersLoaded == false
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 85654.
Total: 137.411000 ms (FindLiveObjects: 4.120200 ms CreateObjectMapping: 4.683900 ms MarkObjects: 128.512900 ms  DeleteObjects: 0.093700 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

before StartCoroutine(CoCheckPortraitsStart());
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

UI_HUD_BOSS.Hide()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

UI_HUD_BOSS.FadeOut()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_5_YachtConcert_Cutscene, to door: DoorPiersBoats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Could not find door "DoorPiersBoats" in scene + World_5_YachtConcert_Cutscene finding random door
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_5_YachtConcert_Cutscene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

UI_HUD_BOSS.FadeIn()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading CinematicScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.339900 ms

Unloading 390 unused Assets to reduce memory usage. Loaded Objects now: 84475.
Total: 134.281200 ms (FindLiveObjects: 3.908500 ms CreateObjectMapping: 4.529700 ms MarkObjects: 124.814200 ms  DeleteObjects: 1.028500 ms)

[MoviePlayer] Playing movie "D:/Games/River City Girls/RiverCityGirls_Data/StreamingAssets\Movies\RCG_manga_04.mp4" onto camera "VideoView (UnityEngine.Camera)"
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.753300 ms
Cannot find _enemyStats for noize
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

cannot find currActStats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

StartScreenWithPortraits = Start
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

StartScreenWithPortraits pass DEBUGSKIP
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerManager.Instance.PlayersLoaded == false
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 86947.
Total: 139.292200 ms (FindLiveObjects: 4.539400 ms CreateObjectMapping: 4.685400 ms MarkObjects: 129.974700 ms  DeleteObjects: 0.092400 ms)

No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

before StartCoroutine(CoCheckPortraitsStart());
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

UI_HUD_BOSS.Hide()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

UI_HUD_BOSS.FadeOut()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_5_YachtConcert, to door: DoorPiersBoats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Could not find door "DoorPiersBoats" in scene + World_5_YachtConcert finding random door
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_5_YachtConcert
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

UI_HUD_BOSS.FadeIn()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Changing to NOIZE state:  StageEnter
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CALLED THIS OOF
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Changing to NOIZE state:  StageExit_Jump_Phase_0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Changing to NOIZE state:  StageExit_Drop_Phase_0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Changing to NOIZE state:  StageExit_Drop_Phase_0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Changing to NOIZE state:  Dash_Guitar_Phase_0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "NOIZE/Avatar/DefenseCollider"
 
(Filename:  Line: 0)

Changing to NOIZE state:  AxeSpin_Phase_0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

END GUY WAS POSITIVE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Changing to NOIZE state:  Dash_NoGuitar_Phase_0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Changing to NOIZE state:  Dash_Guitar_Phase_0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Changing to NOIZE state:  StageEnter
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CALLED THIS OOF
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CALLED THIS OOF
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CALLED THIS OOF
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CALLED THIS OOF
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CALLED THIS OOF
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CALLED THIS OOF
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CALLED THIS OOF
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CALLED THIS OOF
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Changing to NOIZE state:  StageExit_Jump_Phase_0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Changing to NOIZE state:  StageExit_Drop_Phase_0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Changing to NOIZE state:  StageExit_Drop_Phase_0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Changing to NOIZE state:  Slash_Phase_1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "NOIZE/Avatar/AttackCollider1"
 
(Filename:  Line: 0)

Changing to NOIZE state:  Dash_Guitar_Phase_1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Changing to NOIZE state:  AxeSpin_Phase_0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

END GUY WAS POSITIVE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Changing to NOIZE state:  Dash_NoGuitar_Phase_1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Changing to NOIZE state:  Dash_NoGuitar_Phase_1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Changing to NOIZE state:  Dash_NoGuitar_Phase_1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Changing to NOIZE state:  Slash_Phase_1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Changing to NOIZE state:  Dash_Guitar_Phase_1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Changing to NOIZE state:  Dash_Guitar_Phase_1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Changing to NOIZE state:  AxeSpin_Phase_0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

END GUY WAS NEGOTIVE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Changing to NOIZE state:  Dash_NoGuitar_Phase_1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Changing to NOIZE state:  Dash_NoGuitar_Phase_1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_Tutorial_World_2_Cell_Phone_First Access
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Inventory_Item was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Player 0 used Useable_Quiche (Data_InventoryItem)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Changing to NOIZE state:  Dash_NoGuitar_Phase_1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Changing to NOIZE state:  Slash_Phase_1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Changing to NOIZE state:  Dash_Guitar_Phase_1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Changing to NOIZE state:  StageEnter
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CALLED THIS OOF
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CALLED THIS OOF
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CALLED THIS OOF
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CALLED THIS OOF
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CALLED THIS OOF
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CALLED THIS OOF
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CALLED THIS OOF
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Changing to NOIZE state:  StageExit_Jump_Phase_0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_Tutorial_World_2_Cell_Phone_First Access
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Inventory_Item was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Player 0 used Useable_Quiche (Data_InventoryItem)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Changing to NOIZE state:  StageExit_Drop_Phase_0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Changing to NOIZE state:  StageExit_Drop_Phase_0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Changing to NOIZE state:  Slash_Phase_2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Changing to NOIZE state:  Portal_Move_Phase_2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Changing to NOIZE state:  Portal_Attack_Phase_2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Changing to NOIZE state:  Slash_Phase_2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Changing to NOIZE state:  AxeSpin_Phase_0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

END GUY WAS POSITIVE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Changing to NOIZE state:  Dash_NoGuitar_Phase_2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Changing to NOIZE state:  Dash_NoGuitar_Phase_2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Changing to NOIZE state:  Dash_NoGuitar_Phase_2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Changing to NOIZE state:  Dash_NoGuitar_Phase_2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Changing to NOIZE state:  Dash_NoGuitar_Phase_2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Changing to NOIZE state:  Slash_Phase_2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Changing to NOIZE state:  Riff_Phase_2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

IDied
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Kill NOIZE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

UI_HUD_BOSS.FadeOut()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 20 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 5.540900 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1322 unused Assets to reduce memory usage. Loaded Objects now: 92721.
Total: 150.635200 ms (FindLiveObjects: 5.655000 ms CreateObjectMapping: 5.494600 ms MarkObjects: 138.406200 ms  DeleteObjects: 1.079100 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_5_PiersBoats, to door: DoorYachtConcert
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_5_PiersBoats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Reward NOIZE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_Tutorial_World_2_Cell_Phone_First Access
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_5 was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Open World Map 4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorFishMarket
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.221000 ms
Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

This screen lock is already done
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 521 unused Assets to reduce memory usage. Loaded Objects now: 92710.
Total: 146.091300 ms (FindLiveObjects: 4.992000 ms CreateObjectMapping: 5.158900 ms MarkObjects: 135.143800 ms  DeleteObjects: 0.796300 ms)

No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_5_FishMarket, to door: DoorPiersBoats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_5_FishMarket
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

We interacted withDoorThemePark
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.352400 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

This screen lock is already done
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 253 unused Assets to reduce memory usage. Loaded Objects now: 93376.
Total: 145.497900 ms (FindLiveObjects: 4.852900 ms CreateObjectMapping: 5.030200 ms MarkObjects: 135.154600 ms  DeleteObjects: 0.459800 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_5_ThemePark, to door: DoorFishMarket
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_5_ThemePark
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CheckForHitWallWhileInAirLock_JumpFall  else
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorPublicPark
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.610700 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 273 unused Assets to reduce memory usage. Loaded Objects now: 94484.
Total: 146.005500 ms (FindLiveObjects: 4.438000 ms CreateObjectMapping: 5.224600 ms MarkObjects: 135.900600 ms  DeleteObjects: 0.441900 ms)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_5_PublicPark, to door: DoorThemePark
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_5_PublicPark
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorTowerEntrance
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 19 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.776500 ms
Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 129 unused Assets to reduce memory usage. Loaded Objects now: 93572.
Total: 145.859300 ms (FindLiveObjects: 4.605600 ms CreateObjectMapping: 5.118300 ms MarkObjects: 135.817500 ms  DeleteObjects: 0.317700 ms)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_6_TowerEntrance, to door: DoorPublicPark
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_PassiveDialog_Scene_099
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_6_TowerEntrance
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Explore World 6
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PORTRAIT TRIGGER SchoolBoy (2)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_Passive_Godai_Snitches
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Accept Who is the Snitch
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PORTRAIT TRIGGER SchoolBoy (3)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_Tutorial_World_2_Cell_Phone_First Access
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CLOSED VIA B
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PORTRAIT TRIGGER Misako(Clone)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_PortraitDialog_Scene_100
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withIAmWeapon
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = False , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorLobby
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.237000 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list are valid
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 427 unused Assets to reduce memory usage. Loaded Objects now: 93743.
Total: 147.919500 ms (FindLiveObjects: 5.388400 ms CreateObjectMapping: 5.742600 ms MarkObjects: 136.023900 ms  DeleteObjects: 0.764300 ms)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_6_Lobby, to door: DoorTowerEntrance
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_PassiveDialog_Scene_101
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_6_Lobby
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event EnemyDebut_YakuzaMale
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event EnemyDebut_YakuzaFemale
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=red>Quest Complete: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=red>Quest Complete: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Collect Snitch Lobby
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=red>Quest Complete: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Variant "Special" for "YakuzaF" not found. Check RecruitAndAssistManager.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withMetalChair
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_Tutorial_World_2_Cell_Phone_First Access
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_6 was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Open World Map 5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorRestroom
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.905700 ms
Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 114 unused Assets to reduce memory usage. Loaded Objects now: 92371.
Total: 146.114600 ms (FindLiveObjects: 4.838300 ms CreateObjectMapping: 5.065200 ms MarkObjects: 135.901400 ms  DeleteObjects: 0.309500 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_6_Restroom, to door: DoorLobby
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_6_Restroom
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withMop
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withMetalChair
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorLobby
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.459100 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

This screen lock is already done
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 55 unused Assets to reduce memory usage. Loaded Objects now: 93805.
Total: 146.881700 ms (FindLiveObjects: 4.785100 ms CreateObjectMapping: 5.087700 ms MarkObjects: 136.793700 ms  DeleteObjects: 0.215000 ms)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_6_Lobby, to door: DoorRestroom
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_6_Lobby
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event EnemyDebut_YakuzaMale
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event EnemyDebut_YakuzaFemale
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

no sfx on break
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorCasino
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.339400 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list are valid
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 45 unused Assets to reduce memory usage. Loaded Objects now: 94297.
Total: 146.705500 ms (FindLiveObjects: 4.969100 ms CreateObjectMapping: 5.299300 ms MarkObjects: 136.274300 ms  DeleteObjects: 0.162500 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_6_Casino, to door: DoorLobby
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_6_Casino
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=red>Quest Complete: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=red>Quest Complete: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Collect Snitch Casino
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=red>Quest Complete: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Variant "Special" for "YakuzaMale" not found. Check RecruitAndAssistManager.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorFloor8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.063400 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 79 unused Assets to reduce memory usage. Loaded Objects now: 93978.
Total: 148.319300 ms (FindLiveObjects: 4.912000 ms CreateObjectMapping: 5.536500 ms MarkObjects: 137.570000 ms  DeleteObjects: 0.300500 ms)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_6_Floor8, to door: DoorCasino
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_PassiveDialog_Scene_102
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_6_Floor8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Passive Dialogue Ended
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CheckForHitWallWhileInAirLock_JumpFall  (currentVelocity.x > 0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Missing CurrentMove Not sure if needed. CombatEntity.HitVfx()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Target Already been added. Most likey current Enemy haven't swap over to new target yet.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Target Already been added. Most likey current Enemy haven't swap over to new target yet.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Target Already been added. Most likey current Enemy haven't swap over to new target yet.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Target Already been added. Most likey current Enemy haven't swap over to new target yet.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Missing CurrentMove Not sure if needed. CombatEntity.HitVfx()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Missing CurrentMove Not sure if needed. CombatEntity.HitVfx()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Missing CurrentMove Not sure if needed. CombatEntity.HitVfx()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Target Already been removed. Most likey current Enemy haven't swap over to new target yet.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Target Already been added. Most likey current Enemy haven't swap over to new target yet.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

No longer has target
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

No longer has target
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_Tutorial_World_2_Cell_Phone_First Access
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CLOSED VIA B
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_Tutorial_World_2_Cell_Phone_First Access
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Inventory_Item was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Player 0 used Useable_Lasagna (Data_InventoryItem)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_Tutorial_World_2_Cell_Phone_First Access
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_Tutorial_World_2_Cell_Phone_First Access
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorHotelroom
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.913900 ms
Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 242 unused Assets to reduce memory usage. Loaded Objects now: 93047.
Total: 147.147800 ms (FindLiveObjects: 4.927100 ms CreateObjectMapping: 5.145800 ms MarkObjects: 136.735300 ms  DeleteObjects: 0.339100 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_6_Hotelroom, to door: DoorFloor8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_6_Hotelroom
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withGuitar
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withBoomerang
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withGuitar
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Missing CurrentMove Not sure if needed. CombatEntity.HitVfx()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorFloor8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.671500 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

This screen lock is already done
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 151 unused Assets to reduce memory usage. Loaded Objects now: 94024.
Total: 151.820800 ms (FindLiveObjects: 5.064600 ms CreateObjectMapping: 5.326700 ms MarkObjects: 141.198700 ms  DeleteObjects: 0.230400 ms)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_6_Floor8, to door: DoorHotelroom
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_6_Floor8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

We interacted withDoorFloor13
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnloadTime: 2.113700 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 211 unused Assets to reduce memory usage. Loaded Objects now: 93685.
Total: 148.393300 ms (FindLiveObjects: 4.859700 ms CreateObjectMapping: 5.279700 ms MarkObjects: 137.967200 ms  DeleteObjects: 0.286500 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_6_Floor13, to door: DoorFloor8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_6_Floor13
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withGuitar
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Missing CurrentMove Not sure if needed. CombatEntity.HitVfx()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Missing CurrentMove Not sure if needed. CombatEntity.HitVfx()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

no sfx on break
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_Tutorial_World_2_Cell_Phone_First Access
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

new Instantiate
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorMoneyLaundering
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.147900 ms
Attempting to set character variation but no variations in the list are valid
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 98 unused Assets to reduce memory usage. Loaded Objects now: 93882.
Total: 148.664200 ms (FindLiveObjects: 4.860800 ms CreateObjectMapping: 4.940500 ms MarkObjects: 138.520900 ms  DeleteObjects: 0.341700 ms)

No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_6_MoneyLaundering, to door: DoorFloor13
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_6_MoneyLaundering
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Missing CurrentMove Not sure if needed. CombatEntity.HitVfx()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withIAmWeapon
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = False , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Missing CurrentMove Not sure if needed. CombatEntity.HitVfx()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=red>Quest Complete: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=red>Quest Complete: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Collect Snitch Money Laundering
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=red>Quest Complete: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Variant "Special" for "YakuzaMale" not found. Check RecruitAndAssistManager.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorFloor13
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.049400 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

This screen lock is already done
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 200 unused Assets to reduce memory usage. Loaded Objects now: 93422.
Total: 149.786600 ms (FindLiveObjects: 4.809400 ms CreateObjectMapping: 5.302500 ms MarkObjects: 139.397000 ms  DeleteObjects: 0.277600 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_6_Floor13, to door: DoorMoneyLaundering
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_6_Floor13
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorBalcony
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.893800 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list are valid
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 140 unused Assets to reduce memory usage. Loaded Objects now: 92621.
Total: 147.968000 ms (FindLiveObjects: 4.754500 ms CreateObjectMapping: 5.005500 ms MarkObjects: 137.862600 ms  DeleteObjects: 0.345200 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_6_Balcony, to door: DoorFloor13
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_6_Balcony
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorFloor13
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.587700 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

This screen lock is already done
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 63 unused Assets to reduce memory usage. Loaded Objects now: 93363.
Total: 148.537700 ms (FindLiveObjects: 5.041000 ms CreateObjectMapping: 5.482900 ms MarkObjects: 137.712700 ms  DeleteObjects: 0.300900 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_6_Floor13, to door: DoorBalcony
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_6_Floor13
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorBalcony
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.872800 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list are valid
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 77 unused Assets to reduce memory usage. Loaded Objects now: 92621.
Total: 146.539600 ms (FindLiveObjects: 4.796600 ms CreateObjectMapping: 4.985400 ms MarkObjects: 136.535600 ms  DeleteObjects: 0.221700 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_6_Balcony, to door: DoorFloor13
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_6_Balcony
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withWrench
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=red>Quest Complete: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=red>Quest Complete: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Collect Snitch Balcony
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Variant "Special" for "YakuzaF" not found. Check RecruitAndAssistManager.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorFloor21
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

The referenced script on this Behaviour (Game Object 'Kyoko(Clone)') is missing!
 
(Filename:  Line: 1775)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.377700 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 51 unused Assets to reduce memory usage. Loaded Objects now: 92633.
Total: 146.476000 ms (FindLiveObjects: 4.804400 ms CreateObjectMapping: 4.961700 ms MarkObjects: 136.513200 ms  DeleteObjects: 0.196500 ms)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_6_Floor21, to door: DoorBalcony
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_6_Floor21
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_Tutorial_World_2_Cell_Phone_First Access
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_Tutorial_World_2_Cell_Phone_First Access
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_6 was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Open World Map 5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorScienceExperiments
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.757300 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 59 unused Assets to reduce memory usage. Loaded Objects now: 93965.
Total: 149.110000 ms (FindLiveObjects: 5.041700 ms CreateObjectMapping: 5.113100 ms MarkObjects: 138.650100 ms  DeleteObjects: 0.304800 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_6_ScienceExperiments, to door: DoorFloor21
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_6_ScienceExperiments
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Missing CurrentMove Not sure if needed. CombatEntity.HitVfx()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Missing CurrentMove Not sure if needed. CombatEntity.HitVfx()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Missing CurrentMove Not sure if needed. CombatEntity.HitVfx()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorFloor50
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.918200 ms
PORTRAIT TRIGGER BaseballBat
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 151 unused Assets to reduce memory usage. Loaded Objects now: 94635.
Total: 148.770200 ms (FindLiveObjects: 5.023900 ms CreateObjectMapping: 5.202100 ms MarkObjects: 138.289900 ms  DeleteObjects: 0.254000 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_6_Floor50, to door: DoorScienceExperiments
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_6_Floor50
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PORTRAIT TRIGGER Misako(Clone)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Accept Things that Make You Go BOOM!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_PassiveDialog_Scene_105
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorWeaponsRoom
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.329300 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list are valid
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 138 unused Assets to reduce memory usage. Loaded Objects now: 93084.
Total: 147.110300 ms (FindLiveObjects: 4.797700 ms CreateObjectMapping: 5.162300 ms MarkObjects: 136.896700 ms  DeleteObjects: 0.253400 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_6_WeaponsRoom, to door: DoorFloor50
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_6_WeaponsRoom
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_Tutorial_World_2_Cell_Phone_First Access
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Inventory_Item was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Player 0 used Useable_Lasagna (Data_InventoryItem)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Collect Snitch Weapons Room
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Variant "Special" for "YakuzaMale" not found. Check RecruitAndAssistManager.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Complete Who is the Snitch
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PLAYER ID: Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withLaserSword
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=red>Quest Complete: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=red>Quest Complete: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Collect TTMYGO Explosive Weapons Room
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_PassiveDialog_Scene_108
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorFloor50
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.749900 ms

Unloading 65 unused Assets to reduce memory usage. Loaded Objects now: 94730.
Total: 149.778600 ms (FindLiveObjects: 4.861500 ms CreateObjectMapping: 5.040300 ms MarkObjects: 139.645900 ms  DeleteObjects: 0.230700 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_6_Floor50, to door: DoorWeaponsRoom
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_6_Floor50
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withLaserSword
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorScienceExperiments
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.160700 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot find _enemyStats for zombieschoolboy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

cannot find currActStats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot find _enemyStats for zombieschoolboy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

cannot find currActStats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 95 unused Assets to reduce memory usage. Loaded Objects now: 94281.
Total: 148.734000 ms (FindLiveObjects: 4.880500 ms CreateObjectMapping: 5.022700 ms MarkObjects: 138.604800 ms  DeleteObjects: 0.225800 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_6_ScienceExperiments, to door: DoorFloor50
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_6_ScienceExperiments
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Reaction type out of range.  Using one within range.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=red>Quest Complete: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=red>Quest Complete: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Collect TTMYGO Explosive Science Experiments
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=red>Quest Complete: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_PassiveDialog_Scene_107
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Reaction type out of range.  Using one within range.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot find _enemyStats for zombieschoolboy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

cannot find currActStats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot find _enemyStats for zombieschoolboy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

cannot find currActStats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot find _enemyStats for zombieschoolboy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

cannot find currActStats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot find _enemyStats for zombieschoolboy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

cannot find currActStats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Reaction type out of range.  Using one within range.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Reaction type out of range.  Using one within range.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Reaction type out of range.  Using one within range.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot find _enemyStats for zombieschoolboy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

cannot find currActStats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot find _enemyStats for zombieschoolboy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

cannot find currActStats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot find _enemyStats for zombieschoolboy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

cannot find currActStats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot find _enemyStats for zombieschoolboy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

cannot find currActStats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Reaction type out of range.  Using one within range.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Reaction type out of range.  Using one within range.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Reaction type out of range.  Using one within range.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Reaction type out of range.  Using one within range.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Reaction type out of range.  Using one within range.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorFloor21
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

The referenced script on this Behaviour (Game Object 'Kyoko(Clone)') is missing!
 
(Filename:  Line: 1775)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.716200 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 160 unused Assets to reduce memory usage. Loaded Objects now: 92860.
Total: 147.961700 ms (FindLiveObjects: 4.868500 ms CreateObjectMapping: 4.906500 ms MarkObjects: 137.941400 ms  DeleteObjects: 0.245000 ms)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_6_Floor21, to door: DoorScienceExperiments
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_6_Floor21
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_Tutorial_World_2_Cell_Phone_First Access
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorBalcony
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.651800 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 43 unused Assets to reduce memory usage. Loaded Objects now: 92846.
Total: 148.205600 ms (FindLiveObjects: 4.868000 ms CreateObjectMapping: 5.074400 ms MarkObjects: 138.010700 ms  DeleteObjects: 0.252100 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_6_Balcony, to door: DoorFloor21
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_6_Balcony
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Missing CurrentMove Not sure if needed. CombatEntity.HitVfx()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withWrench
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_Tutorial_World_2_Cell_Phone_First Access
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Inventory_Item (1) was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Player 0 used Useable_Lasagna (Data_InventoryItem)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_6 was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Open World Map 5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorFloor13
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.401700 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

This screen lock is already done
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 60 unused Assets to reduce memory usage. Loaded Objects now: 93655.
Total: 147.776800 ms (FindLiveObjects: 4.839900 ms CreateObjectMapping: 5.053400 ms MarkObjects: 137.663600 ms  DeleteObjects: 0.219500 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_6_Floor13, to door: DoorBalcony
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_6_Floor13
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorMoneyLaundering
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.689500 ms
This screen lock is already done
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 86 unused Assets to reduce memory usage. Loaded Objects now: 93890.
Total: 148.443400 ms (FindLiveObjects: 5.145500 ms CreateObjectMapping: 5.244800 ms MarkObjects: 137.731900 ms  DeleteObjects: 0.321000 ms)

No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_6_MoneyLaundering, to door: DoorFloor13
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_6_MoneyLaundering
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

<color=red>Quest Complete: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=red>Quest Complete: False</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Collect TTMYGO Explosive Money Laundering
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Made an event RCG_Event_PassiveDialog_Scene_109
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

We interacted withDoorFloor13
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToAttackRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnloadTime: 1.870200 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

This screen lock is already done
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 182 unused Assets to reduce memory usage. Loaded Objects now: 93714.
Total: 148.569900 ms (FindLiveObjects: 4.813100 ms CreateObjectMapping: 4.996600 ms MarkObjects: 138.412400 ms  DeleteObjects: 0.347600 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_6_Floor13, to door: DoorMoneyLaundering
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_6_Floor13
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withWrench
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorFloor8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.725700 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

This screen lock is already done
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 59 unused Assets to reduce memory usage. Loaded Objects now: 94310.
Total: 148.597800 ms (FindLiveObjects: 4.822600 ms CreateObjectMapping: 5.077000 ms MarkObjects: 138.411400 ms  DeleteObjects: 0.286600 ms)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_6_Floor8, to door: DoorFloor13
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_6_Floor8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Made an event RCG_Event_Tutorial_World_2_Cell_Phone_First Access
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorHotelroom
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.969100 ms
Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

This screen lock is already done
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 226 unused Assets to reduce memory usage. Loaded Objects now: 93176.
Total: 147.585200 ms (FindLiveObjects: 4.794000 ms CreateObjectMapping: 5.045700 ms MarkObjects: 137.300000 ms  DeleteObjects: 0.445400 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_6_Hotelroom, to door: DoorFloor8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_6_Hotelroom
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorFloor8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.490600 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

This screen lock is already done
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 143 unused Assets to reduce memory usage. Loaded Objects now: 94310.
Total: 149.776000 ms (FindLiveObjects: 4.946300 ms CreateObjectMapping: 5.197800 ms MarkObjects: 139.300400 ms  DeleteObjects: 0.331200 ms)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_6_Floor8, to door: DoorHotelroom
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_6_Floor8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

We interacted withDoorFloor13
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnloadTime: 1.979800 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

This screen lock is already done
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 210 unused Assets to reduce memory usage. Loaded Objects now: 93716.
Total: 148.896100 ms (FindLiveObjects: 4.871100 ms CreateObjectMapping: 5.152300 ms MarkObjects: 138.478300 ms  DeleteObjects: 0.394200 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_6_Floor13, to door: DoorFloor8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_6_Floor13
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorFloor8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.865400 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

This screen lock is already done
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 55 unused Assets to reduce memory usage. Loaded Objects now: 94310.
Total: 148.495400 ms (FindLiveObjects: 4.826200 ms CreateObjectMapping: 5.209700 ms MarkObjects: 138.128100 ms  DeleteObjects: 0.331200 ms)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_6_Floor8, to door: DoorFloor13
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_6_Floor8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorCasino
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToOutsideRange_Otherside.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnloadTime: 2.245500 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 233 unused Assets to reduce memory usage. Loaded Objects now: 94892.
Total: 151.172400 ms (FindLiveObjects: 4.854600 ms CreateObjectMapping: 5.120900 ms MarkObjects: 140.795100 ms  DeleteObjects: 0.401500 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_6_Casino, to door: DoorFloor8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_6_Casino
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

no sfx on break
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Collect TTMYGO Explosive Casino
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_PassiveDialog_Scene_110
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Missing CurrentMove Not sure if needed. CombatEntity.HitVfx()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withMetalChair
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorFloor8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.830300 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

This screen lock is already done
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 98 unused Assets to reduce memory usage. Loaded Objects now: 94387.
Total: 149.504100 ms (FindLiveObjects: 5.212900 ms CreateObjectMapping: 5.346800 ms MarkObjects: 138.679500 ms  DeleteObjects: 0.264400 ms)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_6_Floor8, to door: DoorCasino
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_6_Floor8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

We interacted withDoorFloor13
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
NullReferenceException
  at (wrapper managed-to-native) UnityEngine.AI.OffMeshLink:get_startTransform ()
  at EnemyNavMeshAgent.DoWeSwitchLocation (System.Int32& Area) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.DoNavMesh_AgentMove (Single fRangeX_Min, Single fRangeX_Max, Boolean bOverridePos, Vector3 vec3OverridePos, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.EnemyAIState.NavMesh_NavMeshAgentMove (Single fRangeX_Min, Single fRangeX_Max, RCG.MyFailedCalculatedFunction FailedLastCalculatedCall, Boolean bIncludeJump, Boolean bForceCalculation) [0x00000] in <filename unknown>:0 
  at RCG.AI_MoveToRange_OtherSide.OnUpdate () [0x00000] in <filename unknown>:0 
  at Fsm.UpdateCurrentState () [0x00000] in <filename unknown>:0 
  at Fsm.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnloadTime: 2.067400 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

This screen lock is already done
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 212 unused Assets to reduce memory usage. Loaded Objects now: 93791.
Total: 148.779400 ms (FindLiveObjects: 4.910900 ms CreateObjectMapping: 5.375400 ms MarkObjects: 138.202900 ms  DeleteObjects: 0.289900 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_6_Floor13, to door: DoorFloor8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_6_Floor13
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorBalcony
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.868600 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Attempting to set character variation but no variations in the list
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 141 unused Assets to reduce memory usage. Loaded Objects now: 92989.
Total: 148.864000 ms (FindLiveObjects: 4.855300 ms CreateObjectMapping: 4.963800 ms MarkObjects: 138.698400 ms  DeleteObjects: 0.346300 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_6_Balcony, to door: DoorFloor13
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_6_Balcony
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withWrench
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorFloor21
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

The referenced script on this Behaviour (Game Object 'Kyoko(Clone)') is missing!
 
(Filename:  Line: 1775)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.463000 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 51 unused Assets to reduce memory usage. Loaded Objects now: 92981.
Total: 148.212800 ms (FindLiveObjects: 4.866200 ms CreateObjectMapping: 5.005900 ms MarkObjects: 138.057700 ms  DeleteObjects: 0.282700 ms)

TurnOnCollsiiotn = True , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_6_Floor21, to door: DoorBalcony
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_6_Floor21
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CheckForHitWallWhileInAirLock_JumpFall  else
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CheckForHitWallWhileInAirLock_JumpFall  else
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CheckForHitWallWhileInAirLock_JumpFall  else
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CheckForHitWallWhileInAirLock_JumpFall  else
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorScienceExperiments
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.109100 ms
No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

This screen lock is already done
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot find _enemyStats for zombieschoolboy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

cannot find currActStats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot find _enemyStats for zombieschoolboy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

cannot find currActStats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 58 unused Assets to reduce memory usage. Loaded Objects now: 94081.
Total: 149.536200 ms (FindLiveObjects: 5.350000 ms CreateObjectMapping: 5.453600 ms MarkObjects: 138.446300 ms  DeleteObjects: 0.286000 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_6_ScienceExperiments, to door: DoorFloor21
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_6_ScienceExperiments
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorFloor50
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.911000 ms

Unloading 155 unused Assets to reduce memory usage. Loaded Objects now: 94946.
Total: 149.784400 ms (FindLiveObjects: 4.863800 ms CreateObjectMapping: 5.151900 ms MarkObjects: 139.533200 ms  DeleteObjects: 0.235400 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_6_Floor50, to door: DoorScienceExperiments
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_6_Floor50
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withNPCGuy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Complete Things that Make You Go BOOM!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Quest Complete: True</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event  
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Things that Make You Go BOOM! Explosion
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Missing CurrentMove Not sure if needed. CombatEntity.HitVfx()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withIAmWeapon
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

TurnOnCollsiiotn = False , True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorPenthouse
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.287500 ms
Cannot find RoomName for world_6_penthouse_cutscene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

No Enemies here
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 98 unused Assets to reduce memory usage. Loaded Objects now: 93408.
Total: 155.336200 ms (FindLiveObjects: 4.816600 ms CreateObjectMapping: 4.922200 ms MarkObjects: 145.366100 ms  DeleteObjects: 0.231100 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_6_Penthouse_Cutscene, to door: DoorFloor50
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_6_Penthouse_Cutscene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorFloor50
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.422400 ms

Unloading 773 unused Assets to reduce memory usage. Loaded Objects now: 94986.
Total: 150.184300 ms (FindLiveObjects: 4.885500 ms CreateObjectMapping: 5.419700 ms MarkObjects: 139.331600 ms  DeleteObjects: 0.547300 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_6_Floor50, to door: DoorPenthouse
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_6_Floor50
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_Tutorial_World_2_Cell_Phone_First Access
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (1) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (1) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (2) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (2) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (3) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (3) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (4) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (4) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (5) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (5) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (6) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (6) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (7) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (7) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equipped_Left was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equipped_Left was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equipped_Right was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equipped_Right was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Can go right!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (2) was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We equipped an item here
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (5) was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We equipped an item here
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We interacted withDoorPenthouse
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.273500 ms
Cannot find RoomName for world_6_penthouse_cutscenetobonus
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

No Enemies here
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 91 unused Assets to reduce memory usage. Loaded Objects now: 93406.
Total: 149.958400 ms (FindLiveObjects: 4.831300 ms CreateObjectMapping: 4.999700 ms MarkObjects: 139.886600 ms  DeleteObjects: 0.240600 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_6_Penthouse_CutsceneToBonus, to door: DoorFloor50
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_6_Penthouse_CutsceneToBonus
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorTrigger playerID = 0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading CinematicScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.365200 ms

Unloading 924 unused Assets to reduce memory usage. Loaded Objects now: 91307.
Total: 144.957300 ms (FindLiveObjects: 4.339700 ms CreateObjectMapping: 4.990900 ms MarkObjects: 134.593500 ms  DeleteObjects: 1.033100 ms)

[MoviePlayer] Playing movie "D:/Games/River City Girls/RiverCityGirls_Data/StreamingAssets\Movies\Bossintros_Hasebe_Mami.mp4" onto camera "VideoView (UnityEngine.Camera)"
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.890600 ms
No event action provided - Event hit cannot be sent.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

No team found for this type. creating a new one
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

StartScreenWithPortraits = Start
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

StartScreenWithPortraits pass DEBUGSKIP
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerManager.Instance.PlayersLoaded == false
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot find _enemyStats for hasabeandmami
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

cannot find currActStats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot find RoomName for world_6_penthouse_bonus
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

No Enemies here
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot find _enemyStats for mami
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

cannot find currActStats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot find _enemyStats for hasabe
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

cannot find currActStats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 96753.
Total: 152.591200 ms (FindLiveObjects: 5.058800 ms CreateObjectMapping: 5.428400 ms MarkObjects: 141.997200 ms  DeleteObjects: 0.106600 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

before StartCoroutine(CoCheckPortraitsStart());
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

UI_HUD_BOSS.Hide()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

UI_HUD_BOSS.FadeOut()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: World_6_Penthouse_Bonus, to door: DoorPenthouse
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Could not find door "DoorPenthouse" in scene + World_6_Penthouse_Bonus finding random door
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World_6_Penthouse_Bonus
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

UI_HUD_BOSS.FadeIn()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_Tutorial_World_2_Cell_Phone_First Access
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (1) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (1) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (2) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (2) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (3) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (3) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (4) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (4) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (5) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (5) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (6) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (6) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (7) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (7) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equipped_Left was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equipped_Left was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equipped_Right was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equipped_Right was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Can go right!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Can go right!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Can go left!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (7) was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We equipped an item here
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Can go right!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

We equipped an item here
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event RCG_Event_Tutorial_World_2_Cell_Phone_First Access
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (1) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (1) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (2) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (2) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (3) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (3) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (4) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (4) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (5) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (5) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (6) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (6) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (7) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Slot (7) was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equipped_Left was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equipped_Left was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equipped_Right was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equipped_Right was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Inventory_Item was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Player 0 used Useable_Lasagna (Data_InventoryItem)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot play _recruitGroggyTutorial
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot play _recruitGroggyTutorial
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot play _recruitGroggyTutorial
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot play _recruitGroggyTutorial
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CheckForHitWallWhileInAirLock_JumpFall  (currentVelocity.x > 0)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FishRainProjectile: Floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FishRainProjectile: Floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FishRainProjectile: FrontCollision
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FishRainProjectile: LeftCollision
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FishRainProjectile: Floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FishRainProjectile: Floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FishRainProjectile: Floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FishRainProjectile: Floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FishRainProjectile: BackCollision
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FishRainProjectile: BackCollision
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FishRainProjectile: BackCollision
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FishRainProjectile: Floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FishRainProjectile: Floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FishRainProjectile: Floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FishRainProjectile: Floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FishRainProjectile: Floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FishRainProjectile: Floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FishRainProjectile: FrontCollision
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FishRainProjectile: FrontCollision
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FishRainProjectile: Floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FishRainProjectile: Floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FishRainProjectile: Floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FishRainProjectile: Floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FishRainProjectile: Floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FishRainProjectile: Floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FishRainProjectile: LeftCollision
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FishRainProjectile: RightCollision
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FishRainProjectile: LeftCollision
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FishRainProjectile: BackCollision
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FishRainProjectile: Floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FishRainProjectile: Floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FishRainProjectile: Floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FishRainProjectile: Floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FishRainProjectile: DefenseCollider
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FishRainProjectile: DefenseCollider
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FishRainProjectile: Floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FishRainProjectile: Floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FishRainProjectile: DefenseCollider
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FishRainProjectile: LeftCollision
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FishRainProjectile: FrontCollision
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FishRainProjectile: Floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FishRainProjectile: Floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FishRainProjectile: DefenseCollider
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FishRainProjectile: BackCollision
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FishRainProjectile: Floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FishRainProjectile: Floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FishRainProjectile: Floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FishRainProjectile: Floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FishRainProjectile: DefenseCollider
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FishRainProjectile: FrontCollision
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Missing CurrentMove Not sure if needed. CombatEntity.HitVfx()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Missing CurrentMove Not sure if needed. CombatEntity.HitVfx()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FishRainProjectile: Floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FishRainProjectile: Floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FishRainProjectile: Floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FishRainProjectile: Floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FishRainProjectile: DefenseCollider
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FishRainProjectile: DefenseCollider
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FishRainProjectile: Floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FishRainProjectile: Floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FishRainProjectile: LeftCollision
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FishRainProjectile: RightCollision
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FishRainProjectile: BackCollision
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FishRainProjectile: Floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FishRainProjectile: Floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FishRainProjectile: Floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FishRainProjectile: Floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FishRainProjectile: DefenseCollider
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FishRainProjectile: DefenseCollider
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FishRainProjectile: DefenseCollider
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FishRainProjectile: DefenseCollider
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FishRainProjectile: DefenseCollider
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FishRainProjectile: Floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

FishRainProjectile: Floor
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot play _recruitGroggyTutorial
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot play _recruitGroggyTutorial
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

IDied
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot find _enemyStats for hasubeangel
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

cannot find currActStats
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Invalid Layer Index '-1'
 
(Filename:  Line: 898)

Animator.GotoState: State could not be found
 
(Filename:  Line: 1332)

Invalid Layer Index '-1'
 
(Filename:  Line: 898)

Invalid Layer Index '-1'
 
(Filename:  Line: 898)

IDied
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Kill Hasebe&Mami
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot remove. CombatEnitity is not inside correct List
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Kill Final
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

UI_HUD_BOSS.FadeOut()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Phone is already closed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading CinematicScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.135100 ms

Unloading 2822 unused Assets to reduce memory usage. Loaded Objects now: 94596.
Total: 151.086300 ms (FindLiveObjects: 5.172400 ms CreateObjectMapping: 5.445200 ms MarkObjects: 138.601400 ms  DeleteObjects: 1.867200 ms)

[MoviePlayer] Playing movie "D:/Games/River City Girls/RiverCityGirls_Data/StreamingAssets\Movies\RCG_manga_05_ALT.mp4" onto camera "VideoView (UnityEngine.Camera)"
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[MoviePlayer] Movie completed
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.071900 ms

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 94812.
Total: 151.443300 ms (FindLiveObjects: 4.916400 ms CreateObjectMapping: 5.095600 ms MarkObjects: 141.322900 ms  DeleteObjects: 0.108300 ms)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot find CombatEnitityMainManager from the current scene. must have it at every scene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DoorData: Credits, to door: DoorPenthouse
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Could not find door "DoorPenthouse" in scene + Credits finding random door
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Credits
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Made an event Reward Hasebe&Mami
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnTransitionOutDone GB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading Scene SceneLoader+RCGScene
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.251700 ms
LoadRequiredAssets.OnRuntimeMethodLoad()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Accept Construction Unlock doesn't have an associated quest! Please check/delete existing save data.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 264 unused Assets to reduce memory usage. Loaded Objects now: 97186.
Total: 157.606400 ms (FindLiveObjects: 5.092600 ms CreateObjectMapping: 5.529800 ms MarkObjects: 146.748600 ms  DeleteObjects: 0.235000 ms)

Switch music?
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NO SECONDARY SCENE TO BE LOADED!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

MainMenu
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

6
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

7
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

9
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

10
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

11
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

13
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

14
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

15
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

16
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Accept Construction Unlock doesn't have an associated quest! Please check/delete existing save data.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RCG_Event_Quest_Complete_A Burger to Godai For!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RCG_Event_Quest_Complete_A Ride Too Nice!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RCG_Event_Quest_Complete_Fashion Gold!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RCG_Event_Quest_Complete_Gross Appetite!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RCG_Event_Quest_Complete_Lets Beat It!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RCG_Event_Quest_Complete_Mayor Statues be Golden!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RCG_Event_Quest_Complete_One-Hit Tommy in the Bathroom!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RCG_Event_Quest_Complete_Open for Business!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RCG_Event_Quest_Complete_Super Fans!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RCG_Event_Quest_Complete_Things that Make You Go BOOM!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RCG_Event_Quest_Complete_We're on the list!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RCG_Event_Quest_Complete_Who is the Snitch
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RCG_Event_Quest_Complete_Zombie Crusher!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RCG_Event_Boss_Kill_Misuzu (RCG_Event)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RCG_Event_Boss_Kill_Abobo (RCG_Event)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RCG_Event_Boss_Kill_Hasebe&Mami (RCG_Event)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RCG_Event_Boss_Kill_NOIZE (RCG_Event)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RCG_Event_Boss_Kill_Seamstress (RCG_Event)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RCG_Event_Boss_Kill_Yamada (RCG_Event)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_GYMPOOL
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_LOBBY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_CAFETERIA
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_GYMBASKETBALL
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_SEXED
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_CHEMISTRY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_DETENTION
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_FREEZER
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_1STFLOORA
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_1STFLOORB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_2NDFLOORA
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_2NDFLOORB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_3RDFLOOR
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_KITCHEN
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_LOCKERROOM
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_RESTROOM
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_ROOFTOP
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_ALLEYWAY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_BEANBALLCOURT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_CONSTRUCTIONPIT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_CONSTRUCTIONSITE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_FOODCOURT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_FRONTGATE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_MALLENTRANCE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_MALLLOBBY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_MALLREAR
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_MALLEXIT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_NORTHRAVINELANE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_PATTINSONBACKYARD
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_PATTINSONHOUSE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_SCHOOLENTRANCE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_STOREENTRANCES
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_WINDINGWAY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_ARCADE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_BACKALLEY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_FASHIONFACTORY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_FLOOR1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_FLOOR2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_FLOOR3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_FLOOR4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_FLOOR5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_FLOOR6
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_FLOOR7
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_FLOOR8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_PAWNSHOP
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_RUNWAY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_SHOPPINGENTRANCE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_SHOPPINGFASHION
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_SHOPPINGTOYS
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_SHOPPINGVIDEOGAMES
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_SWEATSHOP
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_BACKALLEY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_BARINTERIOR
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_BASKETBALL
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_CITYSTREETS1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_CITYSTREETS2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_JUNKYARD
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_PARK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_SHANTYTOWN
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_SKIDROW
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_SUBWAY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_TRANSITSTATION
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_TUNNEL
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_UNDERGROUNDTEMPLE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_5_BEACH
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_5_AQUARIUM
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_5_BEACHHOMES
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_5_BEACHSTOREFRONT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_5_FANCYHOTELLOBBY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_5_FISHMARKET
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_5_PIERSBOATS
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_5_PUBLICPARK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_5_RESTROOM
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_5_THEMEPARK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_5_YACHTCONCERT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_6_BALCONY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_6_CASINO
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_6_FLOOR8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_6_FLOOR13
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_6_FLOOR21
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_6_FLOOR50
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_6_HOTELROOM
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_6_LOBBY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_6_MONEYLAUNDERING
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_6_PENTHOUSE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_6_RESTROOM
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_6_SCIENCEEXPERIMENTS
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_6_TOWERENTRANCE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_6_WEAPONSROOM
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Potato Snaps
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Fizzy Fuzz
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Choco Berry
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Salmon Nigiri
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Shrimp Roll
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Tempura
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Spicy Tuna Roll
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Merv Single
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Merv Double
 
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Useable_Merv Fries
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Merv Shake
 
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Useable_Bacon Rod
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Turbo Juice
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Ice Cream Cone
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Sorbet
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Sundae
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Teeth Frackers
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Polyester Candy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Gummy Yummies
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Melon Mints
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Oolong Tea
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Matcha Tea
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Thai Tea
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Boba Tea
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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Useable_Plumberinos (Game)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Vampire Puncher (Game)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Hot Blooded Boys (Game)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Cat Pillow
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Mech Toy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Toy Alarm
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_NOIZE Figure
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Taiyaki
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Qoqo Soda
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Dango
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Dorayaki
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Aloe Drink
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Grapples
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Baguette
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Milk
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Bandages
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Aspirin
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_First Aid
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Vitamin K Tonic
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Thrillhouse (book)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Funstruction (Book)
 
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Useable_Jock Journal (Book)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Joy of Toys (Book)
 
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Useable_Avocado Toast
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Tofu Burrito
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Fake Chicken
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Quiche
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Fried Cheese
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Garlic Gelato
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Lasagna
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Ravioli
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Sauna For One
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Sauna For Two
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_LeftJab_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Uppercut_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Bruce Backhand_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Stomp_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Human Weapon_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Nutcracker_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Headbutt_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Haymaker_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Hop Knee_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Stone Hands Misako_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Spiral Uppercut_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Dropkick_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Backpack Swing_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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Move_Rolling Punch_Misako
 
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Stungun_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Back Uppercut_Misako
 
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Move_German Suplex_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Powerbomb_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Jump Kick_Misako
 
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Stomp_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Volleyball Set_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Flip Kick_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Dab!_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Spin Kick_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Dragon Feet_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Acro Circus_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Cheer Drill_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Handstand Kick_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_One Inch Punch_Riki
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_High Elbow_Riki
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Back Crescent Kick_Riki
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Jump Kick_Riki
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Fatal Steps_Riki
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Gym Shorts
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Virtual Pet
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Makeup Kit
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Ribbon Bra
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Heart Earrings
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Eyeshadow
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Deco Nails
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Bomb Bottom
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Bomb Bra
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Choker
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Padlock Bra
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Love Letter
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Athletic Bottom
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Athletic Top
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Spiked Knuckles
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_False Lashes
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Frilly Bra
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Fishnet Top
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Smart Watch
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Multitool
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Knife Earrings
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Coin Purse
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Frilly Bottom
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Garter
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Scissors
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Music Player
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Fake Tattoos
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Hasebe Charm
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Pepper Spray
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Bunny Button =;3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Tank Button
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Cat Pin
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Mami Charm
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Hair Ribbon
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

MaleThug
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cheerleader
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Tigerman
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SchoolBoy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SchoolGirl
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cyborg
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

YakuzaMale
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

BadCop
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

YakuzaF
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Trash
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Waver
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Linda
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Statue Event has not been fired!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Statue Event has not been fired!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Accept Construction Unlock doesn't have an associated quest! Please check/delete existing save data.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Selectable was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Accept Construction Unlock doesn't have an associated quest! Please check/delete existing save data.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RCG_Event_Quest_Complete_A Burger to Godai For!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RCG_Event_Quest_Complete_A Ride Too Nice!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RCG_Event_Quest_Complete_Fashion Gold!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RCG_Event_Quest_Complete_Gross Appetite!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RCG_Event_Quest_Complete_Lets Beat It!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RCG_Event_Quest_Complete_Mayor Statues be Golden!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RCG_Event_Quest_Complete_One-Hit Tommy in the Bathroom!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RCG_Event_Quest_Complete_Open for Business!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RCG_Event_Quest_Complete_Super Fans!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RCG_Event_Quest_Complete_Things that Make You Go BOOM!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RCG_Event_Quest_Complete_We're on the list!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RCG_Event_Quest_Complete_Who is the Snitch
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RCG_Event_Quest_Complete_Zombie Crusher!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RCG_Event_Boss_Kill_Misuzu (RCG_Event)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RCG_Event_Boss_Kill_Abobo (RCG_Event)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RCG_Event_Boss_Kill_Hasebe&Mami (RCG_Event)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RCG_Event_Boss_Kill_NOIZE (RCG_Event)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RCG_Event_Boss_Kill_Seamstress (RCG_Event)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

RCG_Event_Boss_Kill_Yamada (RCG_Event)
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_GYMPOOL
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_LOBBY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_CAFETERIA
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_GYMBASKETBALL
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_SEXED
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_CHEMISTRY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_DETENTION
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_FREEZER
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_1STFLOORA
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_1STFLOORB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_2NDFLOORA
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_2NDFLOORB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_3RDFLOOR
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_KITCHEN
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_LOCKERROOM
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_RESTROOM
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_ROOFTOP
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_ALLEYWAY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_BEANBALLCOURT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_CONSTRUCTIONPIT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_CONSTRUCTIONSITE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_FOODCOURT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_FRONTGATE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_MALLENTRANCE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_MALLLOBBY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_MALLREAR
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_MALLEXIT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_NORTHRAVINELANE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_PATTINSONBACKYARD
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_PATTINSONHOUSE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_SCHOOLENTRANCE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_STOREENTRANCES
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_WINDINGWAY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_ARCADE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_BACKALLEY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_FASHIONFACTORY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_FLOOR1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_FLOOR2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_FLOOR3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_FLOOR4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_FLOOR5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_FLOOR6
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_FLOOR7
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_FLOOR8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_PAWNSHOP
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_RUNWAY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_SHOPPINGENTRANCE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_SHOPPINGFASHION
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_SHOPPINGTOYS
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_SHOPPINGVIDEOGAMES
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_SWEATSHOP
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_BACKALLEY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_BARINTERIOR
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_BASKETBALL
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_CITYSTREETS1
 
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_JUNKYARD
 
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WORLD_4_PARK
 
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WORLD_4_SHANTYTOWN
 
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WORLD_4_SKIDROW
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_SUBWAY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_TRANSITSTATION
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_TUNNEL
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_UNDERGROUNDTEMPLE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_5_BEACH
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_5_AQUARIUM
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_5_BEACHHOMES
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_5_BEACHSTOREFRONT
 
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WORLD_5_FANCYHOTELLOBBY
 
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WORLD_5_FISHMARKET
 
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WORLD_5_PIERSBOATS
 
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WORLD_5_PUBLICPARK
 
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WORLD_5_RESTROOM
 
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WORLD_5_THEMEPARK
 
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WORLD_5_YACHTCONCERT
 
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WORLD_6_BALCONY
 
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WORLD_6_CASINO
 
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WORLD_6_FLOOR8
 
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WORLD_6_HOTELROOM
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_6_LOBBY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_6_PENTHOUSE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_6_RESTROOM
 
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WORLD_6_SCIENCEEXPERIMENTS
 
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WORLD_6_TOWERENTRANCE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_6_WEAPONSROOM
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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Useable_Choco Berry
 
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Useable_Salmon Nigiri
 
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Useable_Shrimp Roll
 
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Useable_Bacon Rod
 
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Useable_Sorbet
 
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Useable_Sundae
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Teeth Frackers
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Polyester Candy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Gummy Yummies
 
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Useable_Melon Mints
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Oolong Tea
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Matcha Tea
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Thai Tea
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Boba Tea
 
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Useable_Plumberinos (Game)
 
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Useable_Vampire Puncher (Game)
 
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Useable_Hot Blooded Boys (Game)
 
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Useable_Cat Pillow
 
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Useable_Mech Toy
 
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Useable_Toy Alarm
 
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Useable_NOIZE Figure
 
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Useable_Taiyaki
 
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Useable_Qoqo Soda
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Dango
 
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Useable_Dorayaki
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Aloe Drink
 
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Useable_Grapples
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Baguette
 
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Useable_Milk
 
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Useable_First Aid
 
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Useable_Vitamin K Tonic
 
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Useable_Thrillhouse (book)
 
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Useable_Funstruction (Book)
 
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Useable_Avocado Toast
 
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Useable_Fake Chicken
 
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Useable_Garlic Gelato
 
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Useable_Lasagna
 
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Useable_Ravioli
 
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Useable_Sauna For One
 
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Useable_Sauna For Two
 
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Bruce Backhand_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Stomp_Misako
 
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Nutcracker_Misako
 
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Stungun_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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Move_Eat_Kunio
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Soccer Charge_Kunio
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Slide Tackle_Kunio
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Elbow Smash_Kunio
 
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Move_Jump 180 Kick_Kunio
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Left Punch_Riki
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_One Inch Punch_Riki
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Virtual Pet
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Eyeshadow
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Bomb Bottom
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Bomb Bra
 
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Equip_Choker
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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Equip_Love Letter
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Frilly Bra
 
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Equip_Fishnet Top
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Smart Watch
 
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Frilly Bottom
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Garter
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Scissors
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Music Player
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Fake Tattoos
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Hasebe Charm
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Pepper Spray
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Bunny Button =;3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Tank Button
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Cat Pin
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Hair Ribbon
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

MaleThug
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cheerleader
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Tigerman
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SchoolBoy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SchoolGirl
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cyborg
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

YakuzaMale
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

BadCop
 
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YakuzaF
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Trash
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Waver
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Linda
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Accept Construction Unlock doesn't have an associated quest! Please check/delete existing save data.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Saving file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Deleting old file: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Saving To Disk: savefile.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFileToDisk] - Disk operation complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_GYMPOOL
 
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_FLOOR5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_FLOOR6
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_FLOOR7
 
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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Useable_Tofu Burrito
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Fake Chicken
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Quiche
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Fried Cheese
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Garlic Gelato
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Lasagna
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Ravioli
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Sauna For One
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Useable_Sauna For Two
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_LeftJab_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Right Cross_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Gut Kick_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Spin Back Fist_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Uppercut_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Bruce Backhand_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Stomp_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Human Weapon_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Nutcracker_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Headbutt_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Haymaker_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Hop Knee_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Stone Hands Misako_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Spiral Uppercut_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Dropkick_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Backpack Swing_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Gut Punch_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Rolling Punch_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Backflip Kick_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Clinch Knees_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Bouncer Throw_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Stungun_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Back Uppercut_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_German Suplex_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Powerbomb_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Jump Kick_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Jump Hammer_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Jump Dropkick_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Left Back Chop_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Right Snap Kick_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Left Spin Crescent Kick_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Handstand Hook Kick_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Back Heel Kick_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Donkey Kick_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Stomp_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Human Weapon_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Volleyball Set_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Flip Kick_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Dab!_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Spin Kick_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Dragon Feet_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Acro Circus_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Cheer Drill_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Handstand Kick_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Jumping Back Elbow_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Diving Volleyball Save_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Double Foot Dropkick_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Gut Punch_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Kick Toss_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Pogo Kick_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Grab Back Heel Kick_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Frankensteiner_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Volley Spike_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Butt Bump_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Head Stomp_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Air Cheer Drill_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Left Punch_Kunio
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Right Punch_Kunio
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Spin Split Kick_Kunio
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Back Elbow_Kunio
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Mount Punch_Kunio
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Human Weapon_Kunio
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Bicycle Kick_Kunio
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Eat_Kunio
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Soccer Charge_Kunio
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Slide Tackle_Kunio
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Elbow Smash_Kunio
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Shoulder Throw_Kunio
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Back Split Kick_Kunio
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Jump Kick_Kunio
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Jump 180 Kick_Kunio
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Left Punch_Riki
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Right Punch_Riki
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Crescent Kick_Riki
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Combing Hair_Riki
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Mount Punch_Riki
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Human Weapon_Riki
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Mongolian Chop_Riki
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_One Inch Punch_Riki
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_High Elbow_Riki
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Bird Kick_Riki
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Elbow Smash_Riki
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Shoulder Throw_Riki
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Back Crescent Kick_Riki
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Jump Kick_Riki
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Fatal Steps_Riki
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Gym Shorts
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Virtual Pet
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Makeup Kit
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Ribbon Bra
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Heart Earrings
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Eyeshadow
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Deco Nails
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Bomb Bottom
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Bomb Bra
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Choker
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Padlock Bra
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Love Letter
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Athletic Bottom
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Athletic Top
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Spiked Knuckles
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_False Lashes
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Frilly Bra
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Fishnet Top
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Smart Watch
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Multitool
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Knife Earrings
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Coin Purse
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Frilly Bottom
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Garter
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Scissors
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Music Player
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Fake Tattoos
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Hasebe Charm
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Pepper Spray
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Bunny Button =;3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Tank Button
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Cat Pin
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Mami Charm
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Hair Ribbon
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

MaleThug
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cheerleader
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Tigerman
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SchoolBoy
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SchoolGirl
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cyborg
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

YakuzaMale
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

BadCop
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

YakuzaF
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Trash
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Waver
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Linda
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Statue Event has not been fired!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Statue Event has not been fired!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

[SaveManager_Windows::SaveFile] - Save Complete!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

DifficultySelectable was selected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerCountSelectable was deselected
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_GYMPOOL
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_LOBBY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_CAFETERIA
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_GYMBASKETBALL
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_SEXED
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_CHEMISTRY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_DETENTION
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_FREEZER
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_1STFLOORA
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_1STFLOORB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_2NDFLOORA
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_2NDFLOORB
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_3RDFLOOR
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_KITCHEN
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_LOCKERROOM
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_RESTROOM
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_1_ROOFTOP
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_ALLEYWAY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_BEANBALLCOURT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_CONSTRUCTIONPIT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_CONSTRUCTIONSITE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_FOODCOURT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_FRONTGATE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_MALLENTRANCE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_MALLLOBBY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_MALLREAR
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_MALLEXIT
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_NORTHRAVINELANE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_PATTINSONBACKYARD
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_PATTINSONHOUSE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_SCHOOLENTRANCE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_STOREENTRANCES
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_2_WINDINGWAY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_ARCADE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_BACKALLEY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_FASHIONFACTORY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_FLOOR1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_FLOOR2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_FLOOR3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_FLOOR4
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_FLOOR5
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_FLOOR6
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_FLOOR7
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_FLOOR8
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_PAWNSHOP
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_RUNWAY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_SHOPPINGENTRANCE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_SHOPPINGFASHION
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_SHOPPINGTOYS
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_SHOPPINGVIDEOGAMES
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_3_SWEATSHOP
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_BACKALLEY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_BARINTERIOR
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_BASKETBALL
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_CITYSTREETS1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_CITYSTREETS2
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_JUNKYARD
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_PARK
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_SHANTYTOWN
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_SKIDROW
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_SUBWAY
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_TRANSITSTATION
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_TUNNEL
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_4_UNDERGROUNDTEMPLE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_5_BEACH
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WORLD_5_AQUARIUM
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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Useable_Lasagna
 
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Useable_Sauna For Two
 
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Move_Bruce Backhand_Misako
 
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Move_Stomp_Misako
 
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Move_Nutcracker_Misako
 
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Move_Haymaker_Misako
 
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Move_Stone Hands Misako_Misako
 
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Move_Dropkick_Misako
 
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Move_Backpack Swing_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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Move_Rolling Punch_Misako
 
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Move_Stungun_Misako
 
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Move_Powerbomb_Misako
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Jump Kick_Misako
 
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Move_Jump Hammer_Misako
 
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Move_Left Back Chop_Kyoko
 
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Move_Back Heel Kick_Kyoko
 
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Move_Stomp_Kyoko
 
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Move_Human Weapon_Kyoko
 
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Move_Volleyball Set_Kyoko
 
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Move_Flip Kick_Kyoko
 
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Move_Dab!_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Spin Kick_Kyoko
 
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Move_Dragon Feet_Kyoko
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Move_Acro Circus_Kyoko
 
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Move_Cheer Drill_Kyoko
 
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Move_Handstand Kick_Kyoko
 
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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Equip_Virtual Pet
 
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Equip_Heart Earrings
 
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Equip_Eyeshadow
 
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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Equip_Choker
 
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Equip_Love Letter
 
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Equip_Athletic Bottom
 
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Equip_Athletic Top
 
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Equip_Fishnet Top
 
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Equip_Smart Watch
 
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Equip_Multitool
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Knife Earrings
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Coin Purse
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Frilly Bottom
 
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Equip_Garter
 
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Bunny Button =;3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Equip_Tank Button
 
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Equip_Cat Pin
 
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MaleThug
 
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Cheerleader
 
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Tigerman
 
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SchoolBoy
 
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SchoolGirl
 
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Cyborg
 
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BadCop
 
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YakuzaF
 
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Trash
 
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Waver
 
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Linda
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Statue Event has not been fired!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

12
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Statue Event has not been fired!
 
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Switch music?
 
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Setting up 3 worker threads for Enlighten.
  Thread -> id: 1af8 -> priority: 1 
  Thread -> id: 1b40 -> priority: 1 
  Thread -> id: 14dc -> priority: 1 
Instance didn't exist! Creating one now!
 
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Singleton Created: Singleton:SceneLoader
 
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Instance didn't exist! Creating one now!
 
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Singleton Created: Singleton:QuestManager
 
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[PlayerManager::Instance] - Singleton link doesn't exist.
 
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[PlayerManager::Instance] - Singleton link doesn't exist.
 
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[PlayerManager::Instance] - Singleton link doesn't exist.
 
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[PlayerManager::Instance] - Singleton link doesn't exist.
 
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